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posted in BFG:A2 - Technical Feedback

in campaign
there where still 50 points needed before the game ended
nothing died
game ended
its bad enough that the limit is lower in campaign, its not like time to kill gets less with fewer ships, but the points lying is a serious bug even for people who dont mind the point system

posted in BFG - General Discussion

These are all fine suggestions but considering that the devs are still finishing coop campaign and balancing multiplayer neither of which will be finished by release any of this features wont happen until 1 or 2 months after the game is out and by then most players would have moved on.

posted in BFG - General Discussion

@beernchips I think you will find it has no engines. Or crew. Or anything.

posted in BFG - General Discussion

OMG LOOK HoW tAnkEY It Iz!!
CoRSaIrS TotaLLY ANtN'T zee WoRsE VeRsiOn oF CrAFTwOrLD!

posted in BFG - General Discussion

anyone know what the guard stance does in the campaign?

posted in BFG:A2 - Technical Feedback

@valrak As ALIEN109 said, that's where the beta campaign access ends. If you want to know more send a PN. 😉

posted in BFG - General Discussion

I am absolutely no multiplayer gamer, but I still agree to all your 4 points, most important player made rooms and replays. The rooms are also important for skirmish, and replays could attract casters. I know the Generals Gentlemen are interested in casting this game since they heard about the capture point system (from me :P).

posted in BFG - General Discussion

@Adm_Janus I'm 5th overall right now with my IN. Once you reach legendary you just start running into a lot more overpowering meta builds that overperform and effectively counter conventional fleets like 5 carrier bc synapse nids and slowing zzap orks.

posted in BFG - General Discussion

@Adm_Janus balance is definitely screwed lmao but that's ok as it is a a beta and the devs are listening the player feedback and are aware of the current issues.

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