BFGA2 Campaign Beta
Will need to try more in 1v1 too
Nid tentacle hive ships feel pretty good right now. Brohan and I were running 4 of them and two escorts in 2v2 and they seemed to have no problem hulking everything. Don't think they would hold up at all to 2 strong lance chaos players though.
When talking about interfaction balance in previous betas we always took it as a given that the players were comparably skilled.
As someone who plays space marines heavily, I love playing them but they are worthless. I don't think they need any help with assault actions, with the boarding system as it is now they are about as good as you can hope for on that front. Boarding just isn't that good right now. A lot of stuff would change I think if they just brought back the increased penalties to each level of troops(used to be a 25% decrease to fire rate and skill cooldown per level, now it's just the 10%). I think boarding is not the end all be all of what they should aspire to in combat. It should be used to compliment the fleet and reduce the enemy ships capability to fight back.
They tried to be true to the tabletop and give SM low health but good armor, but with the armor changes it just ends up making them squishy as hell. I think one of the best ways to buff their toughness would actually be to just buff their shields though. Currently they have (LC/C/BS 200/200/600) shields while the IN has (LC/C/BS 200/400/800) shields. I'd say buff the SM shields to be equal to the IN values. This would give the strike cruiser survivability during close passes and let it use it's speed to avoid major retaliation while it's shields came back up. The Battle Barge would get a little tougher but nothing crazy. It wouldn't change the Vanguard but I actually think it's in a good place as far as survivability for what it should be.
Is there a way to increase the point limit in single-player skirmishes?
I'd like to be able to play with a large number of Necron ships deployed.
Doesn't player skill apply to every faction though?
the dark eldar warpstorm skill being a instantly active aoe that slows down might make it synergise too well with stasis bombs
the slow down makes it impossible for some factions to dodge the stasis aoe, making it impossible to escape the storms damage aoe
this might have to be looked at
my suggestion would just be to replace the deldar stasis bomb with something different as the slowdown of their storm already achieves a similar effect in a unique and darkeldary way
having the double effect that synergizes so well with each other and the dark eldars strengths with no way to escape or dodge is too much in my opinion
and since its a copy of a skill thats already on so many factions it would be best to not have it on deldar
if you would put the icon you use when extra info is on to identify approaching ordnance on the buttons to launch ordnance it would help people to associate in both ways
it wouldnt just be easier to recognize which button is what kind of ordnance so people dont mistake scythes as bombers for example
or can faster recognize similarly looking buttons like marine bombers and assault boats when playing a faction you are less familiar with
it will also make it easier to remember which icon is which
which can be relevant when ordnance is heading for your ship
it would be reaffirming to have it on the buttons engraving it in memory a lot faster