Group Details Private

Focus Team

Publisher

Member List
Latest Posts
posted in FTW - Technical Support

It means that the server are closed. It's expected as the Beta has only opened a few hours ago, as announced in the email you received.

posted in FTW - Technical Support

Hello, you should have just received a new email with a valid key. Sorry about that!

posted in FTW - Support Forums

Welcome back to the Beta everyone!
We’re glad to have you all here joining us.

We’ve compiled a short list of problems that we are aware of and are working to fix already.

  1. On some PCs, when you launch the game you see a black screen with no notifications or error messages.
    Thanks to @joeydowie for figuring out the problem and solution.
    https://forums.focus-home.com/topic/25553/black-screen/3

  2. Some people receive error messages when launching the game.
    We have fixed this problem in the initial download of Fear The Wolves.
    If you encounter this issue please uninstall and reinstall the game.

  3. Players who get kicked from out of a squad may receive a blank notification.
    It will appear as narrow box with a OK button. No problems occur because of this notification.

  4. Med-kits restore health and heal radiation damage out of order.
    Med-kits should be removing radiation damage and then healing for maximum effectiveness.
    Currently Med-kits are healing then removing radiation infection.

  5. The way we put players in the vehicles is currently being fixed.
    As you play you may see your squad mates get into your vehicle where they won’t turn and might have their arms in weird positions.

  6. The game currently launches with SteamVR.
    You can disable it by going to “Set Launch Options” in the game’s properties and entering this code:
    -nohmd

  7. F1 and RGO grenades deal low damage to players.
    They don't cause any problems in game. They deal around 20 damage to players.

  8. Parachuting doesn't move you forward while you are looking down.
    To move farther you need to look straight ahead while parachuting instead of at your target location.

  9. Often the camera lock while parachuting and driving does not work.
    We are working to find the solution to this bug.

  10. Sometimes while exiting a vehicle on a hill, you will spawn under the map.

Again, we thank you for participating in the Beta testing of Fear The Wolves and hope that you help us make this game the best Battle-Royale on the market.

Don’t forget,
The wolves are less afraid of you than you are of them

posted in Fear The Wolves

0_1533287179204_Prepare_to_jump_full.jpg

Hi everyone,

This week's Closed Beta is now open!

It will close Monday 20th of August. Exat hour to be announced.

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We've sent 15k new keys at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights

  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.

Additional fixes

  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.

Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.

0_1534431886469_FEAR-THE-WOLVES_5_light.jpg

Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team

posted in FTW - Support Forums

Hi everyone, you should have just received a new email with a valid key. Sorry about that!

posted in Vampyr

0_1534495191333_header.jpg

Fox21 has secured the rights to DONTNOD Entertainment and Focus Home Interactive’s hit RPG video game, Vampyr, for Wonderland Sound & Vision and DJ2 Entertainment to adapt for television.

As the developers of Vampyr, Dontnod CEO Oskar Guilbert goes on the record to say, “we believe it is a fantastic premise for a television show. This is a new and exciting way for fans of the game, as well as the uninitiated, to enter and engage with Vampyr's rich, deep story. We cannot wait to see how the talented team at Fox21 will bring out the darkly atmospheric universe of our game into television.”

Focus’ CEO Jurgen Goeldner agrees and says, “we are delighted to partner with Fox21 for the adaptation of Vampyr into a TV series. DONTNOD has created a uniquely dark, immersive world with deep narration, which has made Vampyr already a modern video game classic. We cannot wait to see Fox21 bring all of their talent and experience in launching a TV show that will allow an even wider audience to discover the fantastic universe of Vampyr.”

“The DJ2 team loves the creative vision Dontnod & Focus devote to all of their projects,” says DJ2 CEO, Dmitri Johnson. “The great relationship we’ve built with them since partnering on their incredible game, Life is Strange, allowed us to get on board for Vampyr well before its release. Like them, we’re excited to collaborate with our friends at Fox21, Wonderland, and the rest of the creative team we’re assembling.”

Vampyr is available on PS4, Xbox One and PC.

posted in Blood Bowl 2

0_1534500710849_Champ_Ornan.jpg

After months of competition between thousands of coaches, we have a new Blood Bowl 2 World Champion!

Congratulations to Ornan and his human team "ReBBL Rampage"!

He goes home with $3,000 and a high-end Asus gaming computer (approximate total retail value of $6,700).

Watch the replay of the Grand Final

Check out the other matches of the competition and the prize pool.

We'd like to extend a huge thank to the Blood Bowl community for this great event which has gathered dozens of community leagues and thousands of coaches for months - it was a blast and we hope you've enjoyed the competition as much as we did!

0_1534500817126_BB2-WC2018_Forum_Post-Prizes.jpg

posted in GreedFall - General Discussion

GreedFall won't be at Gamescom this year. The team is focused on the development for next year.

Have a nice day!

posted in Fear The Wolves

0_1533287179204_Prepare_to_jump_full.jpg

Hi everyone,

This week's Closed Beta will start tomorrow, August 17th, at 11AM CEST (12PM MSK-EEST / 10AM BST / 5AM EDT / 2AM PDT).

If you haven't received a key, don't worry as we send more regularly. Make sure you're registered for the Beta here to receive your key.

What to expect from this week's Beta?

The team continues to work on your feedback from previous Beta sessions. We know that many of you experience issues with the matchmaking system, and we're doing our best to bring more players in the Beta. We'll send 15k new keys tomorrow morning at the start of the test session to reduce queuing time as much as possible.

We're still working on improving the servers, and fixing as many technical issues as possible. A lot of issues are tied to having only the EU servers open in the Beta to reduce the queuing time as much as possible. You'll definitely have servers for more regions at release. We currently plan to have servers for EU, NA and Asia/OCE.

Please find below this week's changelog:

Highlights

  • Added a swinging motion to the evacuation rope.
    • This will make it more difficult to shoot down the player attached to the rope.
  • Improvements to the wolves' behavior:
    • Now wolves will use close range attacks in narrow places.
    • Wolves will no longer leap while indoors.
    • Other fixes and improvements.
  • Added an FOV slider.
  • Added the option to show Ping and FPS counters in game.

Additional fixes

  • Made it possible to interact with objects on the ground while looking through lootboxes or supply drops.
  • Bug fixes for items stacking with other items in the player's hands.
  • Camera rotation limits for Parachute and Vehicles.
  • Fixed damage for F1 and RGO grenades.
  • Fixed a bug where players were able to spectate enemy squads.
  • Armor will now reduce damage from wolves
  • Added a notification when entering a zone that will soon become infected with radiation.
    • The notification will include the exact time until the infection begins.
  • Removed collision from wolf corpses.
  • Melee attacks now deal damage to wolves.

Quick reminder that the this Beta isn't covered by a NDA, meaning you can share videos, images and info about the game this week. Keep in mind that it's a work-in-progress version of the game, and players may encounter bugs or crashes, that may lower the quality of the in-game experience.

We’d love your help in identifying these bugs, so that we can make the Early Access release version of Fear The Wolves the best that it can be.

Please join the Fear The Wolves official Discord to synchronize with the team and testers.

0_1534431886469_FEAR-THE-WOLVES_5_light.jpg

Where can I share feedback?

Please report technical issues and general feedback on the Fear The Wolves official Forums. Before submitting feedback on the forums please check if there is an existing thread about the topic, or if it is listed in our known issues log.

When providing feedback please try to be as informative as possible, providing information on where and when the issue occurred.

We look forward to seeing you on the servers!

Fear The Wolves Team

posted in Space Hulk: Deathwing

0_1534415351709_01_light.jpg

Space Hulk: Deathwing – Enhanced Edition expands with the Infested Mines DLC, available free now on PC, and coming to PS4 soon!

Included in the massive update is a new map, Infested Mines, playable in Solo Special Missions and Multiplayer Co-op. With more verticality than any other map, these twisting underground caverns and corridors strike a balance between terrifying claustrophobia and wide-open battlefields.

0_1534415355504_02_light.jpg

This brings the total multiplayer map count of the game to eight, each with a massive amount of replayability on different difficulties and with various squad compositions. With improvements made to the general balance of the game as well as specific issues with AI Terminator team-mates, single-player and multiplayer games are improved substantially.

Also included in this update is the ability to turn off the HUD. This can give an additional level of difficulty and realistic feel to the fighting, as well as being the perfect way to make your own fantastic screenshots. On top of that is a raft of bug fixes and tweaks to keep the game running smoothly.

0_1534415371349_04_light.jpg

Today's update prepares the release of The Infested Mines DLC tomorrow. It will be available available through the Steam platform using the DLC menu on the game page.

Both the map and update will come to PS4 very soon, including adding additional customisation items to PS4 that were originally seen on PC during the Skull Event last month.

The Infested Mines DLC for Space Hulk: Deathwing – Enhanced Edition will be available tomorrow on PC and soon on PS4.

Find the patchlog below.

Features

  • A whole new map "Infested Mines" playable in Special Missions, for both solo and multiplayer. Requires the free DLC activated.
  • A brand new Picture Mode is available.
    • In the game options, enable this Picture Mode to deactivate the game UI. You can also play without the game UI with this activated.
  • Server filter research now has a both option "-" (instead of just yes/no except for Password).

Changes

  • Limit to XP farming: no XP granted for players who didn't actually play the map in multiplayer.
  • Gamepad sprint system updated. The sprint is now a toggle when using a controller.
  • Added a possibility to cancel a psygate when calling it by using the same input.
  • Added flinches to Aberrant with distance weapons when hit.
  • NPC Terminators have better placement when they are close from doors.
  • NPC Terminators react better to move orders.
  • Various small AI improvements.
  • Re-enabling emissive fading on impact on High and Epic configurations on PC.
  • Explosive Genestealers' sounds are now spatialized correctly.
  • New Icon for the Psygate to separate it from the game objective.
  • Improve performance on the Special Missions Chapter 7.
  • Added Feedback when trying to buy an item without enough currency.

Bug Fixes

  • It is now possible to chat while you are in deathcam.
  • Fix rare crash related to culling.
  • Fix rare crash related to zoom custo equipment.
  • Fix Navigation issue on Chap 07 (campaign & Special Mission).
  • Rebuilt lights & corrected an outmap in chap7 Special Mission.
  • Improved navigation on Chap 06.
  • Fix collision of some walls on chapter’s 3 vision.
  • You can no longer block the geneseed door during the defend area on Chapter 5.
  • SM chap 05 lighting rebuild.
  • Inverting mouse's controls doesn't invert them on the order wheel.
  • Fixed some navigation issues where Genestealers were stuck in Chapter 02 .
  • Fixed fire sound in the Dark Angel chamber during the end game cinematic.
  • Fixed Assault cannon sound that continued to be played in some cases.
  • Fixed Switching from mouse to gamepad on custo menu can stuck the player.
  • Fixed some customization elements that were not displaying correctly after switching to another weapon.
  • Fixed Skull badges could appear on some weapons that were not meant to have them.
  • Improved textbox for current customization section larger for longer names.
  • Fixed stalker strain Genestealers when visible were not highlighted when zooming on them.
  • Energy selectors are correctly replicated to clients on lightning claws and power fists.
  • Dead cam visual issue when the player looked at is engaged in close combat.
  • Hybrids' objective markers in chap 7 is at now displayed correctly.
  • Fixed Stealers could spawn after the gaz was released on chapter 7.
  • Fixed a rare bug where you could play two different classes of Terminators mixed together.
  • Improved Rewards of Valour opening is freezing the game for a short time.
  • Fixed Lightning claws sound was not spatialized.
  • Fixed Texture not streaming correctly in customization menu.
  • Fixed Caliban’s spear shots not being accounted for the guest in some rare cases.
  • Fixed purgatory sword keep altering its color after hovering the ultimate rune.
  • Fixed Lightning claws’s Fx are on the ground when in the armoury.
  • You can no longer be blocked behind objective’s doors that need to be locked in chapter 3, you will be teleported inside Pysgate if it happens.
  • Fixed Psygate timer warning can be displayed over the game if the player is killed inside the psygate
  • Fixed Purgatory's sword's ultimate rune's FX not visible in the armory.
  • Narthecium no longer display power fist FX in some cases.
  • Other players' runes become invisible when they are too close to you.
  • Scanning circle for hacking now works correctly in all cases.
  • Fixed Flamethrower that wasn’t able to destroy turrets.
  • All elements on Maegon’s body on chapter 3 are now localized properly.
  • Fixed Solo saves that could be loaded from SM missions.
  • Being kicked from psygate while in option menu no longer keeps cursor visible.
  • Locked state of doors is saved correctly in Campaign Chapter 7.
  • Ordering to attack a stealer in multiplayer no longer plays the "Lock door" audio order.
  • Improved chapter 7's navmesh.
  • Fixed the stats displayed for the Mace of Corswain mace's ultimate rune.
  • All perks affecting weapons stats have now their effect shown in weapon stat preview.
  • Fixed a blocking issue on the self-destruct Special Missions objectives if the host is dead.
  • Force sword no longer makes a strange noise when hitting a purity seal.
  • Fixed some situations in which an Aberrant could be stuck.
  • Fixed dead timers continuing to be displayed indefinitely in some situations.
  • Fixed servo-skulls (those on the maps, not the player’s capacity) not moving at all in some specific situations.
  • Fixed an issue in which player head might be malformed.

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.