Hello, INS community and NWI Team.
I have been a mapper for a number of games starting with Rainbow Six 2, RvS, Splinter Cell Chaos Theory, and Unreal has been great. As Unreal 4 has a scaling function with unit changing, i am wondering what world scale i would use in 3ds max to achieve the best results, so modifying the scale would not be necessary after the fact.
I am sure there are mappers with either ports or custom meshes ready to build some great maps for INS, and i am happy to be getting prepared for building maps for Insurgency.
I know the team is very busy tidying up the issues so i hope that a community moderator could pop in and sort this out, as it provides a great deal of help for the longevity of the game in a very little amount of time. TY and GG's.