[Suggestion] Coop Racing & Score Whoring

@divine-heroine - There absolutely is a science to the rewards system that promotes stable healthy non-toxic communities. I work in behavioral health - I am face to face with high aggression boys every day and there is a science that meets the needs to change behavioral patterns. NWI knows this now...and if not they certainly do now with our posts. I think if they value what they created and want to see it NOT go the way of other shooters out there....change needs to happen soon regarding this topic.

@divine-heroine said in [Suggestion] Coop Racing & Score Whoring:

I remember reading something relating to this topic that's about extrinsic and intrinsic rewards
Video: Intrinsic vs Extrinsic - Designing Good Rewards in Games by Extra Credits on Youtube
.PDF file about "Video Game Reward Types The Player Experience - QUT ePrints"
For anyone skeptical about viewing or downloading a .PDF file, try tools like this online viewer or if you're paranoid, use a virtual machine for the session
Watch vids if you guys aren't the type to read (at least skim to important parts)

Interesting article, and it reads like one of those Hill & Knowlton marketing research pieces done for casinos to game the gamers into spending more at the tables. 🙃 I hope NWI doesn't get this shewed but just goes for plain incentives for the kind of game play they intend, and perhaps makes that intention a little more transparent. Still, love the game, and like it's predecessor I'm finding a lot depends on the server you play on.

last edited by Hoak

I came here because I was hoping someone was suggesting making a racing mode like mariokart for Sandstorm... I was disappointed

@mainfold said in [Suggestion] Coop Racing & Score Whoring:

I came here because I was hoping someone was suggesting making a racing mode like mariokart for Sandstorm... I was disappointed

Aren't you the guy that's getting kicked and banned from servers for doing that already via lag-switching? Great troll post though thanks for the bump, I'm sure everyone just can't stop laughing… 😩

More on topic, it has always seemed that realism fans attracted to Insurgency liked the game for it's more realistic tempo, that it wasn't like COD, with increscent rushing run-&-gun...

@mainfold said in [Suggestion] Coop Racing & Score Whoring:

I came here because I was hoping someone was suggesting making a racing mode like mariokart for Sandstorm... I was disappointed

@mainfold - dont come trolling here just leave please.

last edited by Max80

@hoak said in [Suggestion] Coop Racing & Score Whoring:

@mainfold said in [Suggestion] Coop Racing & Score Whoring:

I came here because I was hoping someone was suggesting making a racing mode like mariokart for Sandstorm... I was disappointed

Aren't you the guy that's getting kicked and banned from servers for doing that already via lag-switching? Great troll post though thanks for the bump, I'm sure everyone just can't stop laughing… 😩

More on topic, it has always seemed that realism fans attracted to Insurgency liked the game for it's more realistic tempo, that it wasn't like COD, with increscent rushing run-&-gun...

I'm afraid you have the wrong person, not been banned, kicked nor done any such thing. Apologies if the issue is a rampant problem, never encountered it myself (yet). I'm always a PTFO kind of player, not a stat-padder or anything of the sort.

last edited by Mainfold

@max80 said in [Suggestion] Coop Racing & Score Whoring:

@hoak its frustrating for sure because we see the potential but views clashing are making it hard to progress.

Don't get impatient! Even though Ins Sandstorm surpasses a lot of ''AAA' titles in many regards (but disappoints in others), it's still an indie game, where there isn't the manpower, budget and play analysis that can be thrown at the game the way game big publishing can, and that's a good thing imho -- things get prioritized better.

There's more suggestions on these forums then could be implemented by a large commercial publisher with a massive team and virtually un-capped budget -- sifting and wading through all the information here as well as just the hard work of producing the game and staying schedule is a boat load of work.

The most constructive thing any fan of NWI and their games can do is stay on the large context issues that effect game-play in the most significant way, realize every suggestion you make may be an enormous amount of work for someone, and it should have at least some short term outcome that helps the game pay for itself.

@hoak - for sure quality of life fixes come first.

Actually a technical racing map would be pretty amazing.

Especially with some pick-ups like anti-vehicle mines or air support 😃

@jballou - oversized Thunderdome map coming to a server near you!!!

edit -
was not being serious guys.....was a joke.... or was it?

last edited by Max80

Another way to stop the Michael Schumachers is to not be able to capture an objective until certain % of the enemies are killed or / and not being able to capture an objective by yourself. Once again a certain percent of players need to be on the objective to capture.
I remember on the EBS servers for Insurgency, we only took an objective when everyone was ready, when everyone prepared for the counter attack with C4s and whatever.
Maybe having a certain percent of players is not a good idea, but not letting anyone capture the objective until a certain percent of enemies are still present can fix the race for the objective. I can't even count how many times I got shot by a village of hajis while cowards ran forward to the objective then hid in a corner.

@jballou said in [Suggestion] Coop Racing & Score Whoring:

Actually a technical racing map would be pretty amazing.

Especially with some pick-ups like anti-vehicle mines or air support 😃

If by 'technical racing map ' you mean something like a special operations tactical race course -- I agree. In fact (big digression) I've long thought that the manner in which the Insurgency games scale combat -- it would be a lot easier to develop more realistic special operations and reconnaissance then Team America freedoming the @&$% out of Whateveristan…

As things are the bots are just as much the canny valley zerging zombies in Standstorm as they were in the original Insurgency -- though more or less apparently so depending on context with some maps pullings things off more convincingly then others.

As things are we're portrayed as global police force ostensibly cleaning up lobotomized local militias -- and racing and score whoring just exacerbates canny valley issues and limitations of any nod to tactical depth, realistic tempo, (and for me) fun, and immersiveness in getting to any level of realism beyond shooting a virtual firearm.

I'm sure this approach has some draw for the neck down COD speed-spam crowd as it is more realistic and has more depth than what they play, but an awful lot of fans of more adult tactical realism games have been 'poo pooing ' Insurgency Sandstorm now -- which is too bad.

last edited by Hoak

Your score isn't proportional to the amount of exp you gain. Ergo to level up quicker players must end rounds quicker.

The games experience rewarded is based upon performance, not participation.

You millenials and your participation trophys are lazy.

If you want to level up faster you must play faster, you must kill as many as you can and complete as many objectives as you can.

If you don't like playing on a public server because of people wanting to level, then find a custom server and play there, or you know you can host your own server.

I've seen many people who are either sloths with opposable thumbs or are clueless, they sit miles away from the objective covering pointless locations being no help to the team, your idea will reward these players who are essentially dead weight.

Trophys should be awarded based upon performance, not participation!

@depleted said in [Suggestion] Coop Racing & Score Whoring:

You millenials and your participation trophys are lazy.

Wait are we getting boomers in the forum now?

@jballou lol i think hes got it the other way around. The boomers tend to sit back all day (old decrepit vets) while the millenials (all the glory seeking FNGs) rush like MFs.

@depleted said in [Suggestion] Coop Racing & Score Whoring:

The games experience rewarded is based upon performance, not participation.

You millenials and your participation trophys are lazy.

If you want to level up faster you must play faster, you must kill as many as you can and complete as many objectives as you can.

If you don't like playing on a public server because of people wanting to level, then find a custom server and play there, or you know you can host your own server.

I've seen many people who are either sloths with opposable thumbs or are clueless, they sit miles away from the objective covering pointless locations being no help to the team, your idea will reward these players who are essentially dead weight.

Trophys should be awarded based upon performance, not participation!

Ya missed the point of the thread, which is the premise of how performance is measured in the game, and what it rewards; not participation -- the assumption regarding participation is all yours and was never a suggested or even implied by anyone here but you.

You might like speed-spam, score whore races to kill a million zombie sloth bots -- there's certainly no shortage of that kind of game with every manner of paint job to satisfy you and your desire to pretend you exercising some manner of skill at something that resembles some magical version reality.

I'll never say a bad word about anyone liking a particular approach to game design; everyone has their reasons or more obviously in your case, excuses: simple mindedness, lassitude, severe motor skill impairment, disassociation with reality, inability to communicate and cooperate with others due limited vocabulary and social skills (I'm kidding but you got this rolling) 😀.

More seriously and to the point: anyone pretending Insurgency Sandstorm rewards or even encourages anything even remotely resembling realistic squad tactics, or even just cooperative play at the most basic level has lost their way. The way the coop game functions, incentivizes and is played by most players now -- it might as well be single player zombie shooter.

last edited by Hoak

You do know that you gain far more points from time played in a match than you do for blowing a cache or capping a point right? A full three game round final score will easily be 75% ish points from other than capping or blowing a cache

I'll tell you what bothers me more than rabbits...the ones who sit back and hide and never risk getting shot while the rabbits cap the point--

Then after the point is capped, they still won't come out of their hidey hole to come in to help hold the point and keep it clear of enemies and so we end up losing the match when the initial rabbits get killed.

Just my two cents

Talking about toyota racing, before that can be implemented the vehicle physics need to be polished - side scrapes against objects shouldn't bounce the car to an instant stop, nor should collisions at very blunt angles.

Also I wanna drift the thing so badly, might actually help with those tight corners ;-;

last edited by edbods

@sgtrock said in [Suggestion] Coop Racing & Score Whoring:

You do know that you gain far more points from time played in a match than you do for blowing a cache or capping a point right? A full three game round final score will easily be 75% ish points from other than capping or blowing a cache

I'll tell you what bothers me more than rabbits...the ones who sit back and hide and never risk getting shot while the rabbits cap the point--

Then after the point is capped, they still won't come out of their hidey hole to come in to help hold the point and keep it clear of enemies and so we end up losing the match when the initial rabbits get killed.

Just my two cents

You do know that everyone here knows that, and you're just making another case for the entire point of the thread?