Hello, im Kentone, one the =EBS= server managers.
From time to time this issue has been reported to me by the users but I never been able to find it on the logs.
Today happened when I was in, so I think I catched something:
LOG SINCE THE MAP ENDED AND THE NEW ONE WAS LOADING:
[2019.04.05-13.11.36:392][192]LogGameMode: Display: State: GameOver -> LeavingMap
[2019.04.05-13.11.36:392][192]LogGameState: Match State Changed from GameOver to LeavingMap
[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
[2019.04.05-13.11.36:393][192]LogWorld: SeamlessTravel to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:821][194]LogAIModule: Creating AISystem for world Transition
[2019.04.05-13.11.36:822][194]LogStats: SeamlessTravel FlushLevelStreaming - 0.000 s
[2019.04.05-13.11.36:822][194]LogWorld: Bringing World /Game/Maps/Utility/Transition.Transition up for play (max tick rate 128) at 2019.04.05-14.11.36
[2019.04.05-13.11.36:822][194]LogWorld: Bringing up level for play took: 0.000580
[2019.04.05-13.11.36:822][194]LogWorld: StartLoadingDestination to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:862][195]LogAI: Warning: UINSAIDirector: Purging empty squad INSAISquad_62
[2019.04.05-13.11.40:355][344]LogAIModule: Creating AISystem for world Town
[2019.04.05-13.11.40:355][344]LogLoad: Game class is 'BP_CheckpointTutorial_C'
[2019.04.05-13.11.40:356][344]LogLevelActorContainer: Created LevelActorCluster (14) for /Game/Maps/Town/Town_Backdrop.Town_Backdrop:PersistentLevel with 38 objects, 0 referenced clusters and 8 mutable objects.
[2019.04.05-13.11.40:360][344]LogLevelActorContainer: Created LevelActorCluster (13) for /Game/Maps/Town/Town_Reflections.Town_Reflections:PersistentLevel with 464 objects, 0 referenced clusters and 1 mutable objects.
[2019.04.05-13.11.40:365][344]LogLevelActorContainer: Created LevelActorCluster (12) for /Game/Maps/Town/Town_InteriorLighting.Town_InteriorLighting:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:385][344]LogLevelActorContainer: Created LevelActorCluster (11) for /Game/Maps/Town/Town_DynamicProps.Town_DynamicProps:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:390][344]LogLevelActorContainer: Created LevelActorCluster (10) for /Game/Maps/Town/Town_KitSelectionRoom_Sec.Town_KitSelectionRoom_Sec:PersistentLevel with 182 objects, 0 referenced clusters and 50 mutable objects.
[2019.04.05-13.11.40:392][344]LogLevelActorContainer: Created LevelActorCluster (9) for /Game/Maps/Town/Town_KitSelectionRoom_Ins.Town_KitSelectionRoom_Ins:PersistentLevel with 148 objects, 0 referenced clusters and 56 mutable objects.
[2019.04.05-13.11.40:405][344]LogLevelActorContainer: Created LevelActorCluster (8) for /Game/Maps/Town/Town_Props_Merged.Town_Props_Merged:PersistentLevel with 1486 objects, 0 referenced clusters and 476 mutable objects.
[2019.04.05-13.11.40:407][344]LogLevelActorContainer: Created LevelActorCluster (7) for /Game/Maps/Town/Town_Cables_Merged.Town_Cables_Merged:PersistentLevel with 30 objects, 0 referenced clusters and 16 mutable objects.
[2019.04.05-13.11.40:466][344]LogLevelActorContainer: Created LevelActorCluster (6) for /Game/Maps/Town/Town_Landscape.Town_Landscape:PersistentLevel with 32 objects, 0 referenced clusters and 9 mutable objects.
[2019.04.05-13.11.40:476][344]LogLevelActorContainer: Created LevelActorCluster (5) for /Game/Maps/Town/Town_Rocks_Merged.Town_Rocks_Merged:PersistentLevel with 368 objects, 0 referenced clusters and 152 mutable objects.
[2019.04.05-13.11.40:479][344]LogLevelActorContainer: Created LevelActorCluster (4) for /Game/Maps/Town/Town_DirtMounds_Merged.Town_DirtMounds_Merged:PersistentLevel with 64 objects, 0 referenced clusters and 30 mutable objects.
[2019.04.05-13.11.40:480][344]LogLevelActorContainer: Created LevelActorCluster (3) for /Game/Maps/Town/Town_Trims_Merged.Town_Trims_Merged:PersistentLevel with 46 objects, 0 referenced clusters and 24 mutable objects.
[2019.04.05-13.11.40:579][344]LogLevelActorContainer: Created LevelActorCluster (2) for /Game/Maps/Town/Town_Structures_Merged.Town_Structures_Merged:PersistentLevel with 6744 objects, 0 referenced clusters and 2509 mutable objects.
[2019.04.05-13.11.40:580][344]LogLevelActorContainer: Created LevelActorCluster (1) for /Game/Maps/Town/Town_GlobalDay.Town_GlobalDay:PersistentLevel with 14 objects, 0 referenced clusters and 6 mutable objects.
[2019.04.05-13.11.40:687][344]LogStats: SeamlessTravel FlushLevelStreaming - 0.331 s
[2019.04.05-13.11.40:725][344]LogLevelActorContainer: Created LevelActorCluster (0) for /Game/Maps/Town/Town.Town:PersistentLevel with 2496 objects, 0 referenced clusters and 539 mutable objects.
[2019.04.05-13.11.40:742][344]LogWorld: Bringing World /Game/Maps/Town/Town.Town up for play (max tick rate 128) at 2019.04.05-14.11.40
[2019.04.05-13.11.40:807][344]LogStatistics: Warning: Missing Statistics ApiKey= in [GameStatisticsNWI]
[2019.04.05-13.11.40:808][344]LogSession: ----- Register Server (SteamNWI) -----
[2019.04.05-13.11.40:808][344]LogSession: Warning: Server is registering in the ended state.
[2019.04.05-13.11.40:963][344]LogWorld: Bringing up level for play took: 0.274595
[2019.04.05-13.11.40:963][344]LogWorld: ----SeamlessTravel finished in 4.57 seconds ------
[2019.04.05-13.11.40:964][344]LogGameMode: Display: State: EnteringMap -> LoadingAssets
[2019.04.05-13.11.40:964][344]LogGameState: Match State Changed from EnteringMap to LoadingAssets
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.
[2019.04.05-13.11.40:964][344]LogScenario: Display: CheckLoadingComplete - Pending, scenario assets not loaded.
[2019.04.05-13.11.40:964][344]LogGameMode: Warning: High priority async loading ENABLED
[2019.04.05-13.11.40:964][344]LogAudioCues: Error: Unable to load banks at this time, deferring load.
[2019.04.05-13.11.40:965][344]LogINSGameInstance: Warning: RestoreTravelLoadingScreen: No widget to restore
[2019.04.05-13.11.46:223][ 4]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12
[2019.04.05-13.11.46:224][ 4]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.46:225][ 4]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12
[2019.04.05-13.11.47:753][202]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11
[2019.04.05-13.11.47:754][202]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.47:755][202]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11
[2019.04.05-13.11.51:273][661]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15
[2019.04.05-13.11.51:273][661]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.51:274][661]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15
[2019.04.05-13.11.54:440][ 82]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16
[2019.04.05-13.11.54:440][ 82]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.54:442][ 82]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16
[2019.04.05-13.12.08:660][931]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.08:660][931]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:660][931]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 251, Time: 2019.04.05-13.12.08
[2019.04.05-13.12.08:661][931]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:669][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:309][557]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3
[2019.04.05-13.12.28:309][557]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:310][557]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3
[2019.04.05-13.12.40:668][185]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.40:668][185]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 79.72.226.35:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:668][185]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 250, Time: 2019.04.05-13.12.40
[2019.04.05-13.12.40:668][185]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:676][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:677][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.13.39:028][947]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.13.39:028][947]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:028][947]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 249, Time: 2019.04.05-13.13.39
[2019.04.05-13.13.39:028][947]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:037][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:038][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
Calls my attention:
[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
<------------------------------|---------------------------------->
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.
I can provide full log if needed, but not publicly. Hope it helps!