Server stuck at 95% - LOGs provided

Hello, im Kentone, one the =EBS= server managers.
From time to time this issue has been reported to me by the users but I never been able to find it on the logs.
Today happened when I was in, so I think I catched something:

LOG SINCE THE MAP ENDED AND THE NEW ONE WAS LOADING:

[2019.04.05-13.11.36:392][192]LogGameMode: Display: State: GameOver -> LeavingMap
[2019.04.05-13.11.36:392][192]LogGameState: Match State Changed from GameOver to LeavingMap
[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
[2019.04.05-13.11.36:393][192]LogWorld: SeamlessTravel to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:821][194]LogAIModule: Creating AISystem for world Transition
[2019.04.05-13.11.36:822][194]LogStats:     SeamlessTravel FlushLevelStreaming  -  0.000 s
[2019.04.05-13.11.36:822][194]LogWorld: Bringing World /Game/Maps/Utility/Transition.Transition up for play (max tick rate 128) at 2019.04.05-14.11.36
[2019.04.05-13.11.36:822][194]LogWorld: Bringing up level for play took: 0.000580
[2019.04.05-13.11.36:822][194]LogWorld: StartLoadingDestination to: /Game/Maps/Town/Town
[2019.04.05-13.11.36:862][195]LogAI: Warning: UINSAIDirector: Purging empty squad INSAISquad_62
[2019.04.05-13.11.40:355][344]LogAIModule: Creating AISystem for world Town
[2019.04.05-13.11.40:355][344]LogLoad: Game class is 'BP_CheckpointTutorial_C'
[2019.04.05-13.11.40:356][344]LogLevelActorContainer: Created LevelActorCluster (14) for /Game/Maps/Town/Town_Backdrop.Town_Backdrop:PersistentLevel with 38 objects, 0 referenced clusters and 8 mutable objects.
[2019.04.05-13.11.40:360][344]LogLevelActorContainer: Created LevelActorCluster (13) for /Game/Maps/Town/Town_Reflections.Town_Reflections:PersistentLevel with 464 objects, 0 referenced clusters and 1 mutable objects.
[2019.04.05-13.11.40:365][344]LogLevelActorContainer: Created LevelActorCluster (12) for /Game/Maps/Town/Town_InteriorLighting.Town_InteriorLighting:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:385][344]LogLevelActorContainer: Created LevelActorCluster (11) for /Game/Maps/Town/Town_DynamicProps.Town_DynamicProps:PersistentLevel with 6 objects, 0 referenced clusters and 4 mutable objects.
[2019.04.05-13.11.40:390][344]LogLevelActorContainer: Created LevelActorCluster (10) for /Game/Maps/Town/Town_KitSelectionRoom_Sec.Town_KitSelectionRoom_Sec:PersistentLevel with 182 objects, 0 referenced clusters and 50 mutable objects.
[2019.04.05-13.11.40:392][344]LogLevelActorContainer: Created LevelActorCluster (9) for /Game/Maps/Town/Town_KitSelectionRoom_Ins.Town_KitSelectionRoom_Ins:PersistentLevel with 148 objects, 0 referenced clusters and 56 mutable objects.
[2019.04.05-13.11.40:405][344]LogLevelActorContainer: Created LevelActorCluster (8) for /Game/Maps/Town/Town_Props_Merged.Town_Props_Merged:PersistentLevel with 1486 objects, 0 referenced clusters and 476 mutable objects.
[2019.04.05-13.11.40:407][344]LogLevelActorContainer: Created LevelActorCluster (7) for /Game/Maps/Town/Town_Cables_Merged.Town_Cables_Merged:PersistentLevel with 30 objects, 0 referenced clusters and 16 mutable objects.
[2019.04.05-13.11.40:466][344]LogLevelActorContainer: Created LevelActorCluster (6) for /Game/Maps/Town/Town_Landscape.Town_Landscape:PersistentLevel with 32 objects, 0 referenced clusters and 9 mutable objects.
[2019.04.05-13.11.40:476][344]LogLevelActorContainer: Created LevelActorCluster (5) for /Game/Maps/Town/Town_Rocks_Merged.Town_Rocks_Merged:PersistentLevel with 368 objects, 0 referenced clusters and 152 mutable objects.
[2019.04.05-13.11.40:479][344]LogLevelActorContainer: Created LevelActorCluster (4) for /Game/Maps/Town/Town_DirtMounds_Merged.Town_DirtMounds_Merged:PersistentLevel with 64 objects, 0 referenced clusters and 30 mutable objects.
[2019.04.05-13.11.40:480][344]LogLevelActorContainer: Created LevelActorCluster (3) for /Game/Maps/Town/Town_Trims_Merged.Town_Trims_Merged:PersistentLevel with 46 objects, 0 referenced clusters and 24 mutable objects.
[2019.04.05-13.11.40:579][344]LogLevelActorContainer: Created LevelActorCluster (2) for /Game/Maps/Town/Town_Structures_Merged.Town_Structures_Merged:PersistentLevel with 6744 objects, 0 referenced clusters and 2509 mutable objects.
[2019.04.05-13.11.40:580][344]LogLevelActorContainer: Created LevelActorCluster (1) for /Game/Maps/Town/Town_GlobalDay.Town_GlobalDay:PersistentLevel with 14 objects, 0 referenced clusters and 6 mutable objects.
[2019.04.05-13.11.40:687][344]LogStats:     SeamlessTravel FlushLevelStreaming  -  0.331 s
[2019.04.05-13.11.40:725][344]LogLevelActorContainer: Created LevelActorCluster (0) for /Game/Maps/Town/Town.Town:PersistentLevel with 2496 objects, 0 referenced clusters and 539 mutable objects.
[2019.04.05-13.11.40:742][344]LogWorld: Bringing World /Game/Maps/Town/Town.Town up for play (max tick rate 128) at 2019.04.05-14.11.40
[2019.04.05-13.11.40:807][344]LogStatistics: Warning: Missing Statistics ApiKey= in [GameStatisticsNWI]
[2019.04.05-13.11.40:808][344]LogSession: ----- Register Server (SteamNWI) ----- 
[2019.04.05-13.11.40:808][344]LogSession: Warning: Server is registering in the ended state.
[2019.04.05-13.11.40:963][344]LogWorld: Bringing up level for play took: 0.274595
[2019.04.05-13.11.40:963][344]LogWorld: ----SeamlessTravel finished in 4.57 seconds ------
[2019.04.05-13.11.40:964][344]LogGameMode: Display: State: EnteringMap -> LoadingAssets
[2019.04.05-13.11.40:964][344]LogGameState: Match State Changed from EnteringMap to LoadingAssets
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.
[2019.04.05-13.11.40:964][344]LogScenario: Display: CheckLoadingComplete - Pending, scenario assets not loaded.
[2019.04.05-13.11.40:964][344]LogGameMode: Warning: High priority async loading ENABLED
[2019.04.05-13.11.40:964][344]LogAudioCues: Error: Unable to load banks at this time, deferring load.
[2019.04.05-13.11.40:965][344]LogINSGameInstance: Warning: RestoreTravelLoadingScreen: No widget to restore
[2019.04.05-13.11.46:223][  4]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12 
[2019.04.05-13.11.46:224][  4]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.46:225][  4]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_12
[2019.04.05-13.11.47:753][202]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11 
[2019.04.05-13.11.47:754][202]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.47:755][202]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_11
[2019.04.05-13.11.51:273][661]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15 
[2019.04.05-13.11.51:273][661]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.51:274][661]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_15
[2019.04.05-13.11.54:440][ 82]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16 
[2019.04.05-13.11.54:440][ 82]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.11.54:442][ 82]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_16
[2019.04.05-13.12.08:660][931]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.08:660][931]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:660][931]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 251, Time: 2019.04.05-13.12.08
[2019.04.05-13.12.08:661][931]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:38677, Name: IpConnection_16, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_12, Owner: INSPlayerController_12, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.08:669][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.08:670][932]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:309][557]LogGameMode: >> GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3 
[2019.04.05-13.12.28:309][557]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.12.28:310][557]LogGameMode: << GameMode::HandleSeamlessTravelPlayer: INSPlayerController_3
[2019.04.05-13.12.40:668][185]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.12.40:668][185]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 79.72.226.35:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:668][185]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 250, Time: 2019.04.05-13.12.40
[2019.04.05-13.12.40:668][185]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:12369, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_16, Owner: INSPlayerController_16, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.12.40:676][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:677][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.12.40:678][186]LogOnline: Warning: OSS: No game present to leave for session (GameSession)
[2019.04.05-13.13.39:028][947]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2019.04.05-13.13.39:028][947]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:028][947]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED], Channels: 249, Time: 2019.04.05-13.13.39
[2019.04.05-13.13.39:028][947]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: REDACTED:52966, Name: IpConnection_15, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: INSPlayerController_11, Owner: INSPlayerController_11, UniqueId: SteamNWI:UNKNOWN [0xREDACTED]
[2019.04.05-13.13.39:037][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:038][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnlineSession: Warning: STEAM (NWI): Player UNKNOWN [0xREDACTED] is not part of session (GameSession)
[2019.04.05-13.13.39:039][948]LogOnline: Warning: OSS: No game present to leave for session (GameSession)

Calls my attention:

[2019.04.05-13.11.36:392][192]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.04.05-13.11.36:392][192]LogLinker: Can't find file 'None'
[2019.04.05-13.11.36:393][192]LogGameMode: ProcessServerTravel: ?Scenario=?Game=?
<------------------------------|---------------------------------->
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to find default scenario for this gamemode.
[2019.04.05-13.11.40:964][344]LogScenario: Error: Unable to load scenario, "" not found.

I can provide full log if needed, but not publicly. Hope it helps!

last edited by kentone

Hey @kentone,

Thank you for this information. Can you PM me your full log, please?

Doublecheck your mapcycle so it does not contain outdated scenario names, empty lines, etc.

Also would you know how the map got changed (vote for specific scenario, replay, random, or if you have vote disabled, etc.) ?

I think it was random selection if im not wrong, but I can't promise it 😕

Should it happen again please try to note which option was chosen as this info is incredibly useful when debugging this issue.

last edited by Arc

if you change map via sandstorm assistant the server will come back to life,

this can be confirmed and reproduced in this scenario

@arc bro how many times you want us to report it... its a bug its there. loads of people have it.. i placed many reports its there and its a bug