Update 1.3 now live on the Community Test Environment!

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Hey everyone,

Today we’re launching a preview of our upcoming 1.3 update on our Community Test Environment. We invite you to try new map, game mode, weapons, weapon optics, community server XP gain, and more. Just go to your Steam Library and download the “Insurgency: Sandstorm Community Test Environment.”

The update includes a remastered version of one of our most popular maps from the original Insurgency, ‘Ministry’. Set mostly indoors, Ministry features more tight, CQB-focused combat than any of our other maps. Ministry will be availible for Firefight, Skirmish, Team Deathmatch, Checkpoint, and Hardcore Checkpoint game modes. Right now only Versus game modes are available, but Coop game modes will be added later.

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We’ve also included a brand new Arcade game mode ‘Frenzy Checkpoint,’ which we revealed in detail earlier this Spring. Teams will have to try to battle waves of faster, more aggressive AI that are armed only with melee weapons. However, we’ve thrown in some twists, with special enemies with unique abilities like the athletic Jumper, the hulking Bruiser and the explosive Flamer.

Youtube Video

Players should also expect some new hardware to play with. The VHS-2 (for Security) and the QBZ-03 (for Insurgents) assault rifles will be available for the Rifleman, Demolitions, Commander and Observer classes. We also added new optics including the 1x Micro Red Dot for Security and the 1x MARS for the Insurgents.

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Finally, we’ve implemented a method which should allow most community servers that are close to our official rulesets to award experience. Details are available in our Community XP Server Admin.

To play, go to your Steam Library and download "Insurgency: Sandstorm Community Test Environment. Please remember that this is an early preview build, sp expect some issues. If you do notice and problems or have general feedback about the new content, we encourage you to post in the CTE subsections here on the forums, or the Steam forums.

CTE Known issues

  • Refinery has been removed from the matchmaking pool, due to an issue with the NavMesh for bot movement. We ask that community servers owners avoid running any coop scenarios on this map until the issue is resolved.
  • Tutorial bug: First-time players who have never completed the tutorial before will not be unable to progress fully through the tutorial due to some recent changes. The tutorial can still be played in its entirety on the live version.
  • Beta tattoos not showing properly in the Appearance menu.
  • Game audio randomly cutting out. If you are experiencing this issue, please help our team by providing feedback in this thread: https://steamcommunity.com/app/581320/discussions/0/1651045226222586970/
  • SLI setups making level geometry strobe, disappear, and appear dark in general. This issue has been reported to Nvidia and they are working on a fix. In the meantime they will be disabling the SLI profile for Insurgency Sandstorm until this is resolved, we will update you when this occurs. As a temporary workaround we suggest players running the game in SLI temporarily disable SLI for Insurgency Sandstorm themselves.
  • AI weapons may occasionally continue looping audio for some players after the AI has been killed.
  • Class presets not be saving correctly on exit for some players.
  • Various clipping issues with cosmetics overlapping each other.
  • Turrets may jitter when the vehicle is moving.
  • Binoculars may appear to be floating in front of the character in third person.
  • Cosmetic items main slots will not apply directly on being clicked until you back out then return
  • Equipment unlock item popups might use the incorrect background portrait.
  • Uniform Camo may not show correctly in the Appearance menu, Loadout menu or ingame.
  • Optic meshes may appear flattened when viewed with the weapon in the up state.
  • New weapons have some visual bugs, mostly WIP textures, sockets etc.
  • Post Match screen is displayed /NONE where the scenario name + gamemode are supposed to be shown. Frenzy, Ministry and Outskirts HC only

The following issues are fixed in the live build of Insurgency: Sandstorm but are still present in the CTE.

  • Equipment camo may not show correctly on ragdolls
  • Eyewear may not show the full colour correctly
  • Cosmetic items main slots will not apply directly on being clicked until you back out then return
  • Equipment unlock item popups might use the incorrect background portrait.
  • Uniform Camo may not show correctly in the Appearance menu, Loadout menu or ingame.
  • Optic meshes may appear flattened when viewed with the weapon in the up state.

Another Co-op mode? Brutal and “special enemies with unique abilities like the athletic Jumper, the hulking Bruiser and the explosive Flamer.” Really?? How very sad what has become of you Insurgency! I’ll pour one out for ya tonight...

@planetcanada said in Update 1.3 now live on the Community Test Environment!:

Another Co-op mode? Brutal and “special enemies with unique abilities like the athletic Jumper, the hulking Bruiser and the explosive Flamer.” Really?? How very sad what has become of you Insurgency! I’ll pour one out for ya tonight...

Yeah... someone will play this... for sure not me, however, everyone's tastes are different.

Damn, the only thing I want is an exciting infantry game, offering a coop mode with humanlike acting, smart and challenging bots in a similar environment. 🙃
Not more, not less. Impossible? No, I know it's possible.

Cheers!

@Helsing1789 Couldn't say it better myself, the only new mode i want from this game is a dawm hostage rescue/escort mode.
I heard it was in the first Insurgency, so why are we getting some concept taking from the Left 4 Dead game, when did Insurgancy become a zombie-like horde shooter. New World Interactive please get back to what you once were.

Still waiting for new freeaim settings, as the boxed freeaim is downright broken and terrible to use compared to smooth rotation