Server had critical error and crashed.

Here is that log:

[2019.07.31-12.59.33:126][671]LogGameMode: Display: Round Over: Team 0 won (win reason: Objective)
[2019.07.31-12.59.33:127][671]LogGameMode: Display: State: RoundActive -> RoundWon
[2019.07.31-12.59.33:127][671]LogGameState: Match State Changed from RoundActive to RoundWon
[2019.07.31-12.59.33:127][671]LogGameMode: Warning: High priority async loading ENABLED
[2019.07.31-12.59.33:128][671]LogStatistics: Display: Round End
[2019.07.31-12.59.33:135][671]LogGameMode: Display: Recorded match results for new round: Winner:0, Pre-Swap:0
[2019.07.31-12.59.38:131][970]LogGameMode: Display: State: RoundWon -> PostRound
[2019.07.31-12.59.38:131][970]LogGameState: Match State Changed from RoundWon to PostRound
[2019.07.31-12.59.38:135][970]LogSession: Display: AINSGameSession::HandleMatchPostRound
[2019.07.31-12.59.53:138][890]LogGameMode: Display: State: PostRound -> WaitingPostMatch
[2019.07.31-12.59.53:139][890]LogGameState: Match State Changed from PostRound to WaitingPostMatch
[2019.07.31-12.59.53:140][890]LogSession: Display: AINSGameSession::HandleMatchHasEnded
[2019.07.31-12.59.53:141][890]LogStatistics: Display: Game Statistics Debug: Game End 
[2019.07.31-12.59.53:141][890]LogStatistics: Display: Config: UId: 85568392923007960 	Secret: NULL 	Host: [CN]Laffey's Test Server|Frenzy[549740834] 	Addr: :27102
[2019.07.31-12.59.53:142][890]LogStatistics: Display: Env: Playlist: Default 	Map: Town 	Mode: Checkpoint 	ServerId: 25745 	GameId: 4609572 	RoundId: 0
[2019.07.31-12.59.53:142][890]LogStatistics: Display: Stats: PlayerCount: 3, Rounds: 1 
[2019.07.31-12.59.53:159][892]LogOnlineGame: Display: OnEndSessionComplete GameSession bSuccess: 1
[2019.07.31-13.00.08:142][787]LogGameMode: Display: Starting Map Vote
[2019.07.31-13.00.19:062][442]LogTemp: Warning: UVehicleSeatComponent::EjectSeat (SERVER)
[2019.07.31-13.00.19:064][442]LogTemp: Warning: UVehicleSeatComponent::EjectSeat (SERVER)
[2019.07.31-13.00.19:066][442]LogGameMode: Display: State: WaitingPostMatch -> LeavingMap
[2019.07.31-13.00.19:066][442]LogGameState: Match State Changed from WaitingPostMatch to LeavingMap
[2019.07.31-13.00.19:066][442]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'Town' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.07.31-13.00.19:067][442]LogLinker: Can't find file 'Town'
[2019.07.31-13.00.19:067][442]LogGameMode: ProcessServerTravel: Town?Scenario=Scenario_Hideout_Checkpoint_Security?Game=?
[2019.07.31-13.00.19:068][442]LogWorld: SeamlessTravel to: /Game/Maps/Town/Town
[2019.07.31-13.00.19:366][444]LogUObjectHash: Compacting FUObjectHashTables data took   7.77ms
[2019.07.31-13.00.19:452][444]LogAIModule: Creating AISystem for world Transition
[2019.07.31-13.00.19:454][444]LogStats:     SeamlessTravel FlushLevelStreaming  -  0.002 s
[2019.07.31-13.00.19:454][444]LogWorld: Bringing World /Game/Maps/Utility/Transition.Transition up for play (max tick rate 60) at 2019.07.31-21.00.19
[2019.07.31-13.00.19:455][444]LogWorld: Bringing up level for play took: 0.000536
[2019.07.31-13.00.19:455][444]LogWorld: StartLoadingDestination to: /Game/Maps/Town/Town
[2019.07.31-13.00.19:492][445]LogAI: Warning: UINSAIDirector: Purging empty squad INSAISquad_46
[2019.07.31-13.00.19:596][450]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2019.07.31-13.00.20:689][450]LogWindows: Error: === Critical error: ===
[2019.07.31-13.00.20:691][450]LogWindows: Error: 
[2019.07.31-13.00.20:691][450]LogWindows: Error: Fatal error!
[2019.07.31-13.00.20:691][450]LogWindows: Error: 
[2019.07.31-13.00.20:692][450]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000003c8
[2019.07.31-13.00.20:692][450]LogWindows: Error: 
[2019.07.31-13.00.20:693][450]LogWindows: Error: [Callstack] 0x00007ff684d3fe36 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:693][450]LogWindows: Error: [Callstack] 0x00007ff684d77af0 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:693][450]LogWindows: Error: [Callstack] 0x00007ff684d633a5 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:694][450]LogWindows: Error: [Callstack] 0x00007ff684d6337e InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:694][450]LogWindows: Error: [Callstack] 0x00007ff684d485e5 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:695][450]LogWindows: Error: [Callstack] 0x00007ff684e22604 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:695][450]LogWindows: Error: [Callstack] 0x00007ff685f5e675 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:696][450]LogWindows: Error: [Callstack] 0x00007ff685b05ba5 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:696][450]LogWindows: Error: [Callstack] 0x00007ff68603bfdb InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:697][450]LogWindows: Error: [Callstack] 0x00007ff684ff04a3 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:697][450]LogWindows: Error: [Callstack] 0x00007ff684ff75d1 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:698][450]LogWindows: Error: [Callstack] 0x00007ff68604ecf1 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:698][450]LogWindows: Error: [Callstack] 0x00007ff686052a67 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:699][450]LogWindows: Error: [Callstack] 0x00007ff685dda8a7 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:703][450]LogWindows: Error: [Callstack] 0x00007ff685d291d1 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:703][450]LogWindows: Error: [Callstack] 0x00007ff6831fcee5 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:704][450]LogWindows: Error: [Callstack] 0x00007ff683201f0c InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:705][450]LogWindows: Error: [Callstack] 0x00007ff683201f6a InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:706][450]LogWindows: Error: [Callstack] 0x00007ff68320a569 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:706][450]LogWindows: Error: [Callstack] 0x00007ff686ab0232 InsurgencyServer-Win64-Shipping.exe!UnknownFunction []
[2019.07.31-13.00.20:707][450]LogWindows: Error: [Callstack] 0x00007ffe020f7974 KERNEL32.DLL!UnknownFunction []
[2019.07.31-13.00.20:707][450]LogWindows: Error: [Callstack] 0x00007ffe0378a271 ntdll.dll!UnknownFunction []
[2019.07.31-13.00.20:708][450]LogWindows: Error: 
[2019.07.31-13.00.20:721][450]LogExit: Executing StaticShutdownAfterError
[2019.07.31-13.00.20:777][450]LogWindows: FPlatformMisc::RequestExit(1)
[2019.07.31-13.00.20:787][450]Log file closed, 07/31/19 21:00:20

Hello @Laffey,

Thanks for pointing this out. Since when has this happened, please? I'll pass these files on to the team!

Meanwhile, can you revert your game to the live default build by doing the following?

  • Right click Insurgency: Sandstorm in your Steam library
  • Select “Properties”
  • Navigate to the “Betas” tab
  • Select “NONE - Opt out of all beta programs” under the beta opt-into drop down.
  • Select close on the bottom right of the window
  • Restart Steam to allow it to update your game to that branch

@chaton
The time has recorded in the log (UTC time).
But it's running on WinServer2019 and using SteamCMD to install ,validate and update the game servers!
The exp channel will create a server only can be used in CTE,so I didn't do it.