I really didn't see a reason for this new UI change. The original actually worked really well. You could choose which games modes you would like to queue for, selecting and deselecting to your needs. You could also stay in the post game menu, queue for another game, go back to the main menu to change your cosmetics or loadouts, and add players to your party without any trouble.
On top of that, the original queue system was undoubtedly more useful than this new monstrosity. For example, if players were leaving your game because they were losing, the queue would put players who had just finished a match into your game to fill the spots. The only problem with this was joining games that were almost finished, or completely over (to the point that you would queue, load into the game, and be instantly sent back to the post match screen because the game literally just ended).
But now, if players leave, the only new players that will be filling those empty spots, are ones who are loading in fresh from the main menu. What this means, is you have servers that are running stagnant because one team is full and the other has like 1 or 2 players.
Im my completely honest opinion, this new queue system NEEDS to be rewound back to the original until you guys have a properly working and efficient update.
Another thing I'd like to point out, is that this queue update probably took a considerable amount of coding time to get a somewhat working system. The fact that the game desperately needs a lot more polishing in other key areas, and you spend your time on this? It really makes me question the future for this game.
Please! Listen to your veteran players who have played 500+hrs! We actually have a grasp on what needs changing! And I do understand that you like to consider all suggestions from all players, but players with under 100hrs, who are coming to the forums and asking for these ridiculous changes, are not worth your time!
Another point that I wanna bring up, is that you have two completely different communitie, COOP and PvP, tugging at you to fix each of there games. How do you balance this when both gamemodes have pending, but drastically different issues? It seems like a priority issue to me.
I recently watched Jackfrags video on the Beta version of Sandstorm. He mentioned that there was a lot of things that needed to be resolved and rethought, polished, etc. and that there was only a month before the game was scheduled to fully release. He said that it's not like the devs have 6 months of dev time to fix the issues. Looking back now, a lot of these points he mentioned, have not ben fixed.
Here is the video: https://youtu.be/ibRLshEcosU (Timestamp 5:45)