Possible suggestions for 2020

Some suggestions and minor bug fixes for the managers, hope they'll pass them to the devs:

  1. NEW VOICES

SECURITY:

Eastern european SOF operator (Polish or baltic would be nice but if not possible, russian of course xD )

Peshmerga (male)

German soldier

Arab SOF operator (it can be Syrian or Iraqi, arab voicelines included ofc)

Foreign Peshmerga (foreign volunteer, it can be male and female, possibly a western inhabitant, you can choose the native language, he/she also speaks kurdish)

INSURGENTS:

Caucasian rebel (Chechen or georgian)

Foreign fighter (a rebel that comes from the west, but speaks also in arabic, english or french mother tongue is preferred)

African insurgent (with nigerian voicelines for example)

South american rebel (hispanic)

Army deserter (Western voice preferred)

  1. NEW WEAPONS

SECURITY - INSURGENTS

ASSAULT RIFLES

AK-12 - STG 44

HK 416 - AKMS

QBZ-95 - 9A-91

Scar-L - Steyr AUG

AK-74M - Sterling

FAMAS - Armalite AR-18

FB Beryl - PPSH

SMG:

Skorpion EVO - Skorpion

P-90 - Beretta PM12

UMP-45 - Micro Uzi

Beretta PMX - TEC-9

G18 - Beretta 93R

MP-5K - "Carlo" SMG (in 5.56)

PP-2000 - MAC-10

Colt 9mm SMG - Bizon

SHOTGUNS

USAS 12 - Striker

Saiga 12 - Remington 870

Benelli M4 Super 90 -

Keltec KSG -

SNIPER RIFLES:

M200 Intervention - M21

L96 - Zastava M93

TAC 50 - PTRS 41 (?!)

L115A3 -

VSS Vintorez -

LMG:

G36 machine gun version - RPK

PKP - RPD

M27 IAR - Browning M1919

FN Minimi - M60

PISTOLS:

USP 45 - TT-33

Five Seven - P-38

MP-443 Grach - Walther PPK

S&W MP - CZ 99

MISCELLANEOUS:

New rockets, grenade launchers, under-barrel shotguns, new ammo belts, explosives, booby traps etc.

3)NEW MAPS

A forest map (maybe a remake of Peak or something new)

An urban map with taller buildings for more CQB and street combat opportunities

A map set near a coastline

A mountain map between a high altitude village and caves

A map set in the caucasus

A map that references to the highway of death

A Black Hawk Down inspired map

(Ok now i'll stop with these A's...)

  1. NEW CLASS

MEDIC

The medic will act like this: there will be only one per squad, he will use a mix of Assault rifles and SMG, due to the fact that he has to bring medical supplies he won't use the large backpack (i will explain this later), he will "revive" only at certain conditions.

NOW, did you notice the characters slowly dying when hit by a few bullets? They wiggle for some time and if you shoot them in the head they will stop in a realistic way. Well, only at these conditions the medic can try to revive them, but how he does that?

The medic once next to his wounded comrade will start the animation which consists in an adrenaline injection like in BF5 plus some bandage patches.

This of course takes some seconds (i think 10 would be enough) so if an enemy spots the medic while healing he can shoot him easily ( the wounded soldier will immediately die due to lack of medical support/bleeding) Shooting the wounded soldier while being healed will kill him immediately, if this happens the medic will interrupt the animation to get into combat, but we all know that he will die too no?.

The medic can also transport the wounded in two ways: by the armpits/ankles (he will be faster but he won't use weapons) or by using the "Fireman's carry" (he will be slower but he'll be able to use only the primary weapon very inaccurately, or the secondary weapon a little more accurately)

If the enemy shoots the injured soldier during the carry, the medic will do specific leaving animations for both ways of carry.

  1. NEW VEHICLES

SECURITY: MRAP &/or VAB 6X6

INSURGENTS: Armoured Hilux &/or BTR-60/70

6)NEW COSMETICS

Shoulder patches for security with national flags (both standard and camo versions, for example the USA flag in camo is grey or green-like or beige, it depends from the choosen pattern)

New uniform camos

Turbants and afghan caps for insurgents

New clothes, accessories and so on

  1. ANIMATION IMPROVEMENTS

Make pistols visible in their holsters, plus make appropriate 3rd person animations for handgun extraction

  1. NEW FIRE SUPPORT IDEAS FOR THE COMMANDER

SECURITY: High precision strike (GBU bomb), dropped by a plane

INSURGENTS: Suicide vehicle?

  1. MINOR BUG FIXES

M240 ammo belt visual bug when you choose the extended magazine

A-10 Thunderbolt swarming around the map in circle with no sound

G-36 grenade launcher wrong animation, the casing goes through the rifle model, making it a non-sense reload

Grenade launcher general bug where if you click with LMB two times when shooting it'll make the launching sound two times in a row

If you watch any of the Q&A videos, Mikee has already mentioned that they are not considering the addition of a damage / medic mechanic in this game. IIRC, a certain part of that is due to the unrealistic idea that someone can just be magically healed after a few seconds and continue with the fight but moreso about it not fitting the identity of the product or making sense in this game. Either way, he made it clear that's not the route they want to go.