20 Years' Experience in Unreal: Planning on making a map, research inside

Ok... So i have played a lot of games, and can model and texture anything i cannot find in NW's content packs...

What do you guys think of this level as Custom Map in INSurgency?

I have 2 videos, first a pretty detailed look at what i am planning:
Youtube Video

The End Screen of the above video links to a very rough start, with many problems including resolution and Graphical Settings (it Is on Medium Preset, though,) and i put the section of that scene together very quickly to demonstate and test...

A Major Rework of the entire LEvel is planned, it's only been about a week since the editor came out, and i am still searching their assets to finid out what besides NW's prefabs i will need.

last edited by DJ Nickelz

Nobody has thoughts? this is about 6 hours work after finding a good number of meshes and making my own models, and managing assets downloaded from Epic MarketPlace and making the materials function in INS Ed:

IT IS ONLY A SMALL AREA, Will be made into a Full Push Map, and Closed off For FireFight: https://youtu.be/sashjaipUys

last edited by DJ Nickelz

Everything here very well thanks for sharing

[URL=http://friv8.culb/]Friv 8[/URL]
[URL=https://kizi5.club/]Kizi 5[/URL]

Sry for bump, updated the link, with a new video that is more explanatory.

Got an Update, with some Pro-Tips and pretty obvious mistakes that i have made.

INS S Modding Walkthrough

Tl;DR: Adjusted some meshes, and worked with Fog for Volumetrics, notice the 2nd Height, with super low density... The ExpoHeightFog should be a Desnity= 2 and 2nd or top density= 0.2

sampling materials making animated and translucent materials, and adjusting meshes, so decent stuff in all custom layou, used a whole bunch of NWI's meshes, a fair number with exported textures, and then duplicated MM (Master Materials) or MI (Material Instances) and got something different.

@DJ-Nickelz said in 20 Years' Experience in Unreal: Planning on making a map, research inside:

Got an Update, with some Pro-Tips and pretty obvious mistakes that i have made.

Video removed...