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I test the new rift map with another player in private multiplayer, every time i or the other player, reached a watchtower zone and did remove a cloaking, the client(the other player in this case) did disconnect. So it was impossible to uncloak a map in multiplayer as every time you take a cloak at least one client is removed from the game.
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As we moved the fist time from one map to another, all controls are lost, i can not release handbake, no use winch and nothing, that was as we moved from drowned land to quarry first time. As we move to quarry to rift it no longer happened.
It is fixed by opening map and closeing it, that how wo got rid of it. -
I dont know how this happened, it looked like a pink smoke puff, it seems to not came from the running engine. This screen is from my coop partner, i drive around in background and he just parked there, and this cloud appeared for like half a second or so, he said it was difficult to get a screenshot since it only happened so short. But under some conditions it did appear again.
- Car is still floating on concrete plates; ->
- Big rocks still problematic witch collision, wheels sink into them. If you can not get the optical rock(normal map or whatever it is) to be aligned with the collision mesh, just make simpler rocks. To have pretty rocks that look terrible when you drive over them does not make sense, it looks terrible when half the wheel is sunk into the rock.
Example ->