Besides LMG's, SMG's is the next category of weapons which definitely needs more pros, because currently they have:
- More (horizontal) recoil than AR's, that's fine but still a con.
- More hipfire recoil, needs fixing.
- Same ADS time pretty much.
- Way less lethal.
Two small pros would be:
- Short barrel, less barrel blocking.
- Slightly lighter.
But that's about it...
I just can't name any significant pro besides the silencer option. AR's can do the same job fine if not better, especially the high ROF ones like the VHS and Famas. Not to forget the riflemen got underbarrel shotguns aswell now.
So how to improve them? Well:
1. Decrease hipfire recoil
Hipfire recoil is waaayyy too high, since these are low caliber CQC weapons, hipfire needs to be the most controllable out of all weapons. Picking a laser should be an actual viable option, so you can save time and react faster and more accurately than other weapons in CQC.
2. ADS speed
Since these are the lightest automatic weapons, ADS speed should be noticeably faster than AR's. My advice would to make them slightly faster than currently, but make AR's (and heavier weapons) slightly slower* to create a more pronounced difference.
*Let's face it, the game already is fast enough, especially with the new aiming grip. Such fast ADS times should be a SMG thing only.
3. Draw speed
Same advice here, they're light weapons, I would make the standard draw speed of heavier weapons slightly slower and SMGs slightly faster.
4. Ammo
Since fully loaded magazines are also lighter (smaller caliber) and since fully automatic fire is the only proper way to use SMG's, I would add 1 extra magazine to the inventory. This way the Breacher class can capitalize more on being lighter and faster and doesn't necessarily need a carrier.