@Glarghface said in Do we know anything about the game yet?:
@Bardon-Plays said in Do we know anything about the game yet?:
I'd definitely like to see more effects from how well/badly you do in fights on the overall game. Certain items being scarce or very expensive because you lost control of a particular sector would be a good start.
I'd also love to see persistent AI gangs so that you could settle scores and grudges. It would feel great to get the chance, in a later fight, to kill that enemy that severely injured or killed one of your guys.
I would love to see the supply thing with events that can trigger after you do well or bad in some battles, like completing secondary objectives or winning quickly against the enemies. But since we're talking about supplies, i would like to see a small change in regards to Mordheim when it comes to consumables: either make them even more scarce and reusable/with a number of uses (Stimpacks can be used 3 times, etc...) or make them slightly more common to be found, but they dissapear after 1 use.
I'd love to see consumables have their own slots. I find in mordheim that I don't bring them because they'll take up space I can put wyrdstone in. It would be great if they had more utility in Necromunda. I like the idea of them being hard to get and bring one use.
I know Game kNight talked about guns jamming in his speculation video and it would be nice to have an item that could prevent jams for X number of turns. But again it should be very hard to get.