I've got lured into buying Mordheim before (which I believe was made by the same team as this game), and was disappointed largely. The whole idea of adding HP into it, imo, didn't any good to the game (yes, the TT also had some HP concept, but those were more like "lives"; most soldiers had just one "life", so one proper hit - and they are down). I also believe I saw reports claiming they did something to RNG to make it.. less random More following the almost ideal randomness, so to say, without any extremes (such no true randomness, in the end).
I expected a thrilling, challenging, unpredictable and brutal gameplay, were a lucky rookie can kill your best mercenary with a single lucky hit to the head (i.e. something similar to Blood Bowl experience I'm a big fan of) - and what I believe was the core experience in TT - and instead I got a sort of chess-like experience with overextended, boring, mostly predictable fights. Like, I remember situations where my and enemy's soldiers were standing each against other for 5-6 turns, striking 2-3 times per turn, before one of them finally would drop dead, and the other one would remain with most of his health gone. And this happened again and again, so predictably, so.. ugh.. unrealistically (yes, I know, it's a game, though..), so unbearably boring. Even huge terrible creatures still would need 2-3 turns to kill a regular lineman. That's just the opposite to "brutal" and "thrilling" to me. I couldn't find enough motivation to play it, in the end.
So, the question is: what will we see in this one? I believe TT Necromunda is even more brutal and thrilling and unpredictable, comparing to Mordhaim. In the end, it's sci-fi settings, with a lot of powerfull guns and technologies. Will it again be some "casual-friendly", amlost devoid of randomness and madness (and fun) implementation, or the real thing this time? Though I understand why it may be done in such way (seeing all those whiners about "unfair" RNG in Blood Bowl and everything ), that just means it's a dead game to me.