Too many Checkpoint games turn into "who can sprint to the objective the fastest while snap-firing at all the bots that are nearby before they can return fire". The bots need to have better reaction time, especially when they're indoors covering entrances and we walk through. It'd also be great to have an option for increased bot fire support lethality; there was a tense moment when we were taking a bridge checkpoint and heard mortar fire, but when the shells hit in the middle of our team they were just smoke.