For Those of You Sick of Seeing "Lower TTK! Bring Back One Hit Kills!" Here's How to Ignore Threads

Many of us are new to this forum. I know I am. I just discovered this, so I'm sharing it in case others might find it useful.

When you're in a thread on the bottom right, there is a little pop down menu. By default it should say something like "Not Watching". If you click that there is an option to "watch" the thread, and an option to "ignore". Clicking the "ignore" button will no longer show new replies and will filter than thread out of your "unread" section.

last edited by AMURKA

Which, in turn, would make it seem like more people want the TTK lowered / OHK's being the norm since there'd be less opposition to the position...

They're sick of it in the "SHUT IT DOWN" more-mature way, not the "NAAANANANANA I cant hear you, you don't exist nanananan" childish "use the block button" way...

@xdark There is a post from Seiden you should look at.

The post details that the TTK "seems long" due to the bad hit registration.
Try for yourself and go on single player. The TTK is pretty much identical, if not shorter than Ins2 considering there is no AP ammo.

@seiden said in Feedback from a long time INS2 player (Hitreg, TTK, armor):

[TL;DR] TTK in local play is about the same as it is in INS2; I am near certain that the higher TTK is a result of bad hitreg, and not of OP heavy armor.

First of all, thanks to the devs at NWI for making this game. It still needs some work, but when it runs properly it's an absolute gem.
As of the time of writing I've logged more than 1.4k hours in INS2, and have been eagerly awaiting the release of Sandstorm ever since it was first announced that they're working on a sequel to INS2, because boy does INS2 deserve one.

What I'd like to talk to you, both the devs and other beta players about, is hitreg. In co-op and PVP I've noticed that often when using a bolt-action sniper rifle, even at close ranges when my reticle was right on the chest of the enemy when I fired my shot, it wouldn't register as a hit. The enemy wouldn't shout, there'd be no blood splattering, nothing (except for me usually getting killed soon thereafter). Given what I've read here, I'm probably not the only person who has experienced that. The same problems when using rifles, in semi or in full-auto, it often seemed like it took many more shots to put down an enemy than it did in INS2, e.g. a far higher TTK. Originally I thought this was due to heavy armor, but after the November 2nd hotfix and with the frame rate capped at 30 FPS I've been able to ADS and get into firefights and aim properly when taking shots without lagging (I'll spare you my complaints about lag as the devs are well aware thereof and this is still the beta anyway), I noticed that even when I should have clearly hit an enemy it didn't do much. With the lag "eliminated", I figured this must either be armor or hitreg, opting that it's probably heavy armor which is ridiculously unbalanced.

So today I loaded a match of checkpoint on local play and lo and behold, bots were dropping at a single bullet to the chest from an M24, 2-3 shots to the chest with an M16A4 would be enough to kill any bot I encountered, always.
This low TTK was consistent across pistols, SMGs and sniper/assault rifles. Obviously it takes a few more or less bullets depending on the gun and caliber, but TTK felt no different than it did from INS2, making semi-auto viable if not preferable to full-auto (semi-auto is next to useless in co-op and even more so in PVP because of the hitreg issues).
I encourage everyone to try this out for themselves, hopefully it will give you a better sense for what combat in Sandstorm is supposed to be like than online gamemodes have so far.

To the devs, I hope that you make lag and hitreg issues your top priority. I'm sure there'll be a lot of feedback regarding gameplay balance to come, both from me and from others, but I don't think we can properly judge the combat and gunplay with the current problems of lag, and especially hitreg as the TTK is completely distorted from what it's supposed to be.

Thank you and all the best.

My god... you TTK trolls turn every thread into a TTK thread don't you. This is a thread about ignoring threads. The "TTK" was just an example. Take your TTK discussion elsewhere.

This retard actually just posted a fucking quote that requires people to scroll a page and a fucking half just to get past. it. Totally unprompted and un-asked for discussion on TTK no less... not even on the threads topic.

last edited by AMURKA

@amurka The quote was about how TTK is actually not the problem and was basically shutting the discussion down. Not a very smart person are you? And you seem to have very entitled opinion about your post, and what can be said on it. Not to mention the rather unnecessary insults. You may want to post another one about how to ignore replies on your thread about TTKs?

last edited by io543

Exactly. A quote about TTK in a thread about how to ignore threads. Not exactly on topic were you? But hey, I suppose in your pea brain you saw "TTK" in the title and decided "Hey another place I can ctrl-V some useless bullshit!"

I didn't make this thread for people to continue the TTK argument, which you seem to have thought was necessary by trying to prove why the whole TTK argument was pointless.

last edited by AMURKA

@amurka Wow, you have some issues don't you? I can say the what ever I want to be honest with you. Hey actually, let's talk about TTK shall we? 🙂

What we need it something like this for sandstorm: http://battlegrounds.party/weapons/?weapon=AKM&armor=0&helmet=0&distance=10&htk=dmg&pel=true
I bet most arguments are actually about facts rather than opinions, so it should help a lot!

Oh look another person who doesn't seem to understand that not every single thread on this forum is a TTK thread. That's not an opinion, that's a fact!

last edited by AMURKA