It gets all small in the middle, and the outer part gets huge when I use 32:9 resolution. The game itself scales nicely, just the scopes seem to be an issue.
Ultra-Wide resolution Messes up Scope-overlay scaling.
Actually, it looks like the central-black circle is the same size in both, it's just the scope overlay itself that gets way too big in relation.
I get the same thing with a triple screen and 5760x1200 - renders anything but the standard 1x scopes, useless.
@dafez Good to know. looks like just wider aspects than 21:9 has this issue then.
More testing shows it only looks proper at 1920x1080. The wider I go, the larger the scope overlay gets and the more zoomed in my 3D weapon-model gets.