I am including everything on my mind that I would like to see fixed or changed. A lot of this stuff NWI is already working on but I am including it for the sake of completion.
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Sounds on some weapons (especially while spectating) will not play. Weapons on burst fire sometimes sounds like one shot instead of multiple.
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There may still be a hitreg issue as I have noticed several times where players have had the headshot sound effect play but not die. I have had it happen to me once.
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Every now and then when I try to vault on something the game camera will move like 90 to 180 degrees from where I was originally looking and the vault will cancel. This will also occur sometime when I intentionally try to cancel the vault.
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Sometimes jumping at an angle next to something that you can vault will have the character vault in parallel with the thing.
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Please polish prone more. Right now depending on the ground the player can be floating above or into the ground. The feet can also end up going through walls. Having a system similar to Insurgency Source would be a start. (Turning left or right does not move the feet. You would have to move to straiten your feet out.)
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Allow players to stay on a server multiple games instead of being put back into matchmaking. Matchmaking has put me into games that were already finished by the time I loaded into the game.
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Increase the length of time for a match to start in versus and allow players to spawn in a couple of seconds after a round starts. Right now players can barely load in.
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The ping to the server has a lot of jitter. I would say that the connection is okay but could be way better.
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Bullet penetration feels like it should be higher for thin aluminum/steel surfaces. Example:
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Please allow a way to disable specific prompts like vaulting.
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Remove the ammo/mag count when switching a weapon. Change key to check ammo to a dedicated key. Tapping the key will have the character look to check if there is a mag there and holding the key will work as holding R down does currently.
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Spectating a player in 3rd person is not smooth most of the time.
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Move 3rd person spectator camera to be centered around the head instead of the waist.
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RPK and M214 are too stable while spraying in general. When using the bipod theses guns are effectively full auto snipers and are effective even at really long range.
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Allow for players to separate the vault and jump actions with two different keys. Too many times I have vaulted when I wanted to jump.
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Allow for loadouts to be configured via the main menu. Also include what each class is in what mode.
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Sliding and jumping after can cause a speed boost.
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Sometimes the game will aim down sight after the button was pressed during a period when it was not possible. (Think at the start of a round.)
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Tabbing in and out of the game puts the character into a walk.
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Implement a volume control and muting system while holding down tab in game. Also show who is talking in game.
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In comp, implement a confirmation button before starting a match to make sure that all players are ready.
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Sometimes the comp matchmaking system will only put 9 players into a match or place players into a game who are not longer queuing.
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Allows for parties in excess of 8 players.
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Implement a way to share loadouts via string that can be copy pasted into the game.
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Change the chat box to include the chat history (actually use the scrollbar).
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Change repeated messages such as friendly fire to spam chat.
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Disable friendly fire during the period before a match starts.
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(At medium shadow) The shadows for some guns flicker.
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You do not see your own shadow in the game.
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The bipod sometimes deploys on other players at the start of a round.
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The AK is able to be seen through the chamber side of it.
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Sometimes when characters are dead their radio will be floating.
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Please add in a mini-campaign or boot camp that teaches the mechanics of the game and how each game mode is played.
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Running next to players sometimes causes the movement to be extremely jerky or push the player up to 90 degrees from the direction they are trying to run.
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Remove objective markers while aiming down sight or looking directly at it. (It blocks enemies that could be there.)
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Players that bump into another player that is reloading can cause the reload to be interrupted.
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The amount of exp given between Coop, Versus, and Comp feel like too much, just right, and too little. Difficulty in coop should be taken into consideration.
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Add objective zones and restricted zones to the map.
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Add descriptions to each setting that explain what they are for. (Bonus points for images or short animation demonstrating the difference.)
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Change the maps to be oriented as North is up.
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This doesn't really bother but except that I keep hearing it. Characters look like plastic and facial hair looks really fake. Please improve it.
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While spectating, allow the ability to click on players via the map to switch to them.
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The terrain changes on this map:
- Sometimes the LOD is way too low. Here is the most extreme example:
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Things in Crossing that I've found (images that look the same are comparing how a rock, shadow, or geometry looks): https://drive.google.com/open?id=1tFUPPpBjiKxdzG1W7ZwbsHj-xT7Aw4Qk
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Last kill is not counted correctly