Title explains it all. There are no overtime matches to resolve tie games which is really frustrating. It's pretty annoying playing rush matches that always seem to end 1-1.
@ylapointe Is that really how it's determined? I'm pretty sure it's still based off of the actual victories, and if there's a tie then both teams are awarded the same xp boost.
They should make that clear because it only says defeat/victory at the end of each round, and in push there are only 2 rounds. In a 1-1 situation, if the devs want the winner to be determined by best round score they need to add another overall victory/defeat element.
Otherwise if that's not the case, then there should be another round. However, maybe, the team that did get the higher score in the 1-1 situation GETS TO CHOOSE WHAT SIDE (attacking or defending) to play on for the final round with a player vote system before the final round starts. Thoughts?
@Jarple Yeah I agree with everything you said, especially the last part. Except I think the team with the lower score should get to decide if they are attackers or defenders, as they are the ones that need the edge.
Honestly I just feel the push games are too often just way too short. If there were four rounds instead of two, there would likely be less 1-1 results.
And I don't like the score at the end being the end all be all in determining the winner. The winner should be determined by who won the most rounds, not the score. A win is a win.
I mean, keeping track of the number of rounds a team won seems pretty pointless when the majority of the time the game ends in 1-1 regardless.