Wheels in Mudrunner

How do I make the wheel not shaking? I've already set up several tracks but it always shakes
in spintires works perfectly
alt text

are you moving in that pic? i never seen that issue before

@forces said in Wheels in Mudrunner:

are you moving in that pic? i never seen that issue before
no, the car is stopped, I want to know the correct position that has to be in 3ds, because it is configured x: 0 y: 0 z: 0

thats the right position
its at the perfect center of the scene but did you rotate it -90º ? (to make the up side go in the Y and the side of the rims extend in the Z axis)

btw is that and alpha romeo or a mercedez Benz?

last edited by Forces

@forces said in Wheels in Mudrunner:

thats the right position
its at the perfect center of the scene but did you rotate it -90º ? (to make the up side go in the Y and the side of the rims extend in the Z axis)

I did not understand this procedure

btw is that and alpha romeo or a mercedez Benz?

This mod is a FNM 1960, brazilian car, later was bought by alpha romeo

can i see your wheels xml? how much does your mod weights (mass value) and how much is the mass of your wheels? maybe thats causing the shaking, because i see your rim was exported right so maybe the shaking is a Havok code issue

@forces said in Wheels in Mudrunner:

can i see your wheels xml? how much does your mod weights (mass value) and how much is the mass of your wheels? maybe thats causing the shaking, because i see your rim was exported right so maybe the shaking is a Havok code issue

<TruckWheel
Mesh="wheels/JK_Lwheel"
Radius="0.35"
TracksTexture="default"
Width="0.175"
Mass="50"

<WheelSoftness RadiusOffset="0.015" SoftForceScale="0.32" />
<WheelFriction BodyFriction="1.25" SubstanceFriction="0.75" />

</TruckWheel>

I have already used the uaz xml and nothing changes, it is tremendous.

ok the mass is too low for a mod, try making the mass be 100, and also what it the mass of your car?

@forces said in Wheels in Mudrunner:

ok the mass is too low for a mod, try making the mass be 100, and also what it the mass of your car?

the mass does not matter, it occurs on any wheel I export from 3ds to the game, whether in a car or truck
which would be the ideal exporter

im not sure about wich is the best exporter for 3dsMax, I'm not a 3dsMax user

@forces said in Wheels in Mudrunner:

im not sure about wich is the best exporter for 3dsMax, I'm not a 3dsMax user

which one do you use? blender?

im sure your issue is related to the mass of your wheels, raise them to 100 and see if they shake

yes im a blender user

@forces already increased to 100, 200, 400 but still tremendous

@forces said in Wheels in Mudrunner:

do you have your cars colision set to?

tell me more about this definition of collision, what command in xml does it define?
I get an existing xml like uaz and just change what is needed

can you tell me how the collision settings work?

@forces said in Wheels in Mudrunner:

do you have your cars colision set to?

could you explain?

@forces said in Wheels in Mudrunner:

do you have your cars colision set to?

using the <CombineXMesh Type = "Wheel"> command in the mesh xml file solved the problem of being tremendous

0_1541141421373_20181102044819_1.jpg

I can not solve the problem of the wheel turning 180º on the right side

0_1541141504974_20181102044835_1.jpg

last edited by Aureliovr

@aureliovr said in Wheels in Mudrunner:

@forces said in Wheels in Mudrunner:

do you have your cars colision set to?

using the <CombineXMesh Type = "Wheel"> command in the mesh xml file solved the problem of being tremendous

0_1541141421373_20181102044819_1.jpg

I can not solve the problem of the wheel turning 180º on the right side

0_1541141504974_20181102044835_1.jpg

ok man i dont think forces will help you if you keep spamming...

but make sure that the car mass is at least over 1,000 cause if its not then that could cause it

also it could be an intake thing that is right there that is positioned right there in the code, it might just look a little funky. it could very well be an exaugst right there as well.

put some defualt wheels on there (like gaz_rear) and see if it still shakes