Transparent wheels on the right

Guys I need another help, how do you use a wheel on both sides? when I make a wheel or import, the left side is ok, but on the right side it is inverted and the texture inside the object, both in mudrunner and spintires, to solve the problem I make two wheels, one to the left and another to the right, but wanted to know a way to create only one, what would it take? 3ds Max use

Reset Xform on your wheel and tire, collapse Xform, transfer and scale, make sure your polys are flipped the correct way, then export.

@spun said in Transparent wheels on the right:

Reset Xform on your wheel and tire,

this I always do

collapse Xform, transfer and scale, make sure your polys are flipped the correct way, then export.

Could you explain how I do this?

@aureliovr
right click the xform in the modifier list and collapse to.
0_1541044626141_1.png
Select all go to the hierarchy tab and transform and scale.
0_1541044854595_3.png
Then select by polygon, select all by pressing control A, and make sure all of your polys are flipped correctly.
0_1541045025912_2.png
Then export your wheel and tire.

@spun said in Transparent wheels on the right:

@aureliovr
right click the xform in the modifier list and collapse to.
0_1541044626141_1.png
Select all go to the hierarchy tab and transform and scale.
0_1541044854595_3.png
Then select by polygon, select all by pressing control A, and make sure all of your polys are flipped correctly.
0_1541045025912_2.png
Then export your wheel and tire.

0_1541046280084_police03.jpg

Is it correct to export in this way?

corrected transparency, but it still does not change

1_1541046681635_20181101022758_1.jpg 0_1541046681635_20181101022733_1.jpg

@spun said in Transparent wheels on the right:

@aureliovr Here are my settings
0_1541047643570_Untitled.png

Why does not the wheel turn right on the right?

@aureliovr Not sure I know what you mean.

judging by your screen you miss this in your mesh xml of the wheels <CombinexMesh Type="Wheel" /> that has to fix your issue

check your xml's first before posting as a 3ds exporter Error

the editor comes with a guide and some test file for people to check and they are quite helpfull if you never tweaked a mod before and are completly new to xmls and stuff

Try selecting Right-Handed down on the right side. Freeman told me that and is what I use.

last edited by Tattoo
This post is deleted!

@tattoo said in Transparent wheels on the right:

Try selecting Right-Handed down on the right side. Freeman told me that and is what I use.

I did not understand, could you explain?

@aureliovr, In the Axe Exporter settings, there is a check box that says Right-Handed. Check that box before exporting.

@tattoo said in Transparent wheels on the right:

@aureliovr, In the Axe Exporter settings, there is a check box that says Right-Handed. Check that box before exporting.

I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides

@aureliovr said in Transparent wheels on the right:

I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides

Take the wheel you used right-handed and try it on both sides.
That's how it worked for me.

@tattoo said in Transparent wheels on the right:

@aureliovr said in Transparent wheels on the right:

I already know this option, use to create a second wheel to use the other side, but I would like to create only one wheel that works the same in the game, it is just a wheel that serves both sides

Take the wheel you used right-handed and try it on both sides.
That's how it worked for me.

already tried, when I do this the left side is inverted

@Aureliovr

Do you have - RightSide="true" - in the code for the right side wheels?
If you did what spun showed you above, it should work correctly.

last edited by Tattoo

@tattoo said in Transparent wheels on the right:

@Aureliovr

Do you have - RightSide="true" - in the code for the right side wheels?
If you did what spun showed you above, it should work correctly.

my code xml truck

<Wheels
HardpointDefaultY="-0.554"
HardpointDefaultZ="0.75"
>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel"
HardpointOffsetY="0.82"
HardpointX="1.31"
HardpointY="-0.554"
HardpointZ="0.75"
SteeringAngle="40"
SteeringCastor="8"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel2"
HardpointOffsetY="0.82"
HardpointX="1.31"
HardpointY="-0.554"
HardpointZ="0.75"
RightSide="true"
SteeringAngle="40"
SteeringCastor="8"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel"
HardpointOffsetY="0.82"
HardpointX="-1.33"
HardpointY="-0.554"
HardpointZ="0.75"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
Torque="default"
/>
<Wheel
ConnectedToHandbrake="true"
DefaultWheelType="fusca_wheel2"
HardpointOffsetY="0.82"
HardpointX="-1.33"
HardpointY="-0.554"
HardpointZ="0.75"
RightSide="true"
SuspensionDamping="0.2"
SuspensionMin="-0.3"
SuspensionStrength="0.02"
Torque="default"
/>
</Wheels>

my code in mesh wheel xml

<CombineXMesh Type="Wheel">
<Material MeshParts="wheel,wheel 0,wheel001,wheel001 0"
DiffuseMap="tireA0.tga"
/>

<Material MeshParts="wheel 1,wheel001 1"
DiffuseMap="black.tga"
SpecularMap="black_s_adww.dds"
/>

<Material MeshParts="wheel 2,wheel001 2"
DiffuseMap="bege756.dds"
SpecularMap="black_s_ab.dds"
/>

<Material MeshParts="wheel 3,wheel001 3"
DiffuseMap="black_s_aa.dds"
SpecularMap="black_s_ad.dds"
/>
</CombineXMesh>

I wanted to know if there is any missing code, some line, tried several ways

@aureliovr said in Transparent wheels on the right:

DefaultWheelType="fusca_wheel"
DefaultWheelType="fusca_wheel2"

You have 2 different wheels in your code here.