I've logged 30 hours over the past two weeks and here are a few things that stuck out to me the most (that I don't see posted here too often)
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AI needs to be able to use windows. The maps seem designed with them and other obstacles in mind, but the AI pathing is incredibly predictable and boring. Having AI enemies vaulting boxes or flanking through windows would make the game a lot more fun. In general giving them more pathing options around objectives would be great.
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AI need to use grenades and other non-primary weapons more often. I'm not really sure how AI choose what weapons to use (primary vs. secondary vs. rpg/grenade) but I rarely see them using anything but their rifle. If the enemy AI used more smokes and incendiaries it would really change things up. I also really love the chemical mortars and suicide bombers and would like to see more of that if possible.
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Why is there so much emphasis on cosmetics right now, and why do they cost so much? I'm barely able to afford anything at 30 hours played. I literally don't care that tattoos are coming in an upcoming patch.
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Co-Op vs. AI needs to have it's player cap reduced or the amount of AI scaled. A full server is ridiculously easy.
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Where are all of the maps? I've been told by other players you're holding back until release, but why? Don't you want us to test them? I really hope there's a lot of variety when the game is released 'cause I'm pretty sick of the current rotation.
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More player controls on the server. Kick, mute, stuff like that would go a long way.