I have around 100 hours now in sandstorm and there are few things(ok a lot of things) that i feel like make this game not like insurgency anymore. sandstorm to me is like csgo, a good game, but isn't the same and will never be better than the original(which is 1.6). sandstorm falls under the same thing, good game, but will never have that same vibe from the original. there are a few things that nwi(who i hope actually read the forms and take feedback) should change in sandstorm.
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the ads thing shouldn't be linked to weight, just make it slower overall but not too slow. in the 2014 game, when going into ads, the gun goes under your view a little bit before you can see through the sight. just do that nwi, that makes things better overall(in my opinion)
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make it so leaning and shooting feel more like the 2014 game. when you lean and shoot now, you can do it almost instantly where in the original game, you had a 0.1 second of a delay. it wasn't noticeable and was probably a feature from source but still, it made it feel less like a run and gun game.
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GIVE ME ALL THE OTHER GUN OPTIONS FROM THE 2014 GAME AND THE ATTACHMENTS. when i play gunner, i should be able to use the fal ak or even sks with limited scope choices. add the heavy barrel back. also, nwi should look on the insurgency(2014) steam workshop and should take some of those gun replacement model mods and turn them into guns in sandstorm( just add a sv-98 and awm already already)
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MORE SCOPES
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more recoil in every way. increase horiz and vert recoil( by at least 70%).
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weapon sway should be more. right now in sandstorm, standing up will have some weapon sway, crouching has very little, and prone has none. be shot or suppressed and it will only increase by a noticeable amount but not to the point of effecting you(prone still eliminated all of it).this shouldn't be a thing since the 2014 game made it so weapon sway would always fuck with you(adding to the realism and that your character was a wimp). increase weapon sway for all stances by at least 75% and make it so prone will also have sway. standing against a wall should lower the sway but not all of it( right now, walls do nothing in sandstorm). and when you get shot at, your weapon should be moving all over the place when ads and going prone or going against a wall will only lower it some but you will still have to deal with sway yourself.
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increase bullet damage. bolt action snipers should be one shot kill anywhere but the legs hands and feet(like csgo's awp)
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MORE VOICELINES(my opinion)
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show the restricted areas on the map
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make the maps smaller. right now, an enemy can be anywhere. in the 2014 game(take siege for example) on defending, you always knew they were going to charge across the street and when your attacking, you always knew someone was going to be at the market areas. make it so that theres less angles to check.
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make enemies easier to spot and have different silhouettes for the security and insurgents. right now, they have basically the same silhouette and the only difference is what they are wearing. make it easier to spot enemies, they aren't wearing ghillie suits so it shouldn't be hard to spot a security or insurgence prone in the corner. even indoors its kind of hard to spot the insurgents for me SINCE EVERYONE IS WEARING WHITE AND GREY SHIRTS AND SOME OF THE WALLS HAD TO BE GREY AND WHITE
one last thing, THIS IS ALL MY OPINION SO IF YOU DON'T AGREE WITH THIS AND YOU THINK THE GAME SHOULD BE MORE LIKE BATTLEFIELD, THEN SURE GO AHEAD (i also sound very drunk from my writing)