G3 is 5 points. FAL is 5 points. They're the exact same gun, only the FAL has the additional bonus of the bolt release. FAL should be a point more or G3 should be a point less. This isn't a choice.
Scopes. If all 4x scopes are to be 3 points, there is no reason to use the AGOG, SUSAT or ISM scope whatsoever. The SU230 has the cleanest reticle and is no more invasive than any other. The SUSAT and ISM scopes should be cheaper. Perhaps even 0 points as they are often supplied with their respective rifles. This would encourage their use and prevent them being utterly obsolete.
Scope rant, continued, off topic. You already have the model ingame for the 7x scope. Copypaste a 4x version of it and offer it in place of the current choices? Sniper rifles with short tan scopes look extremely strange. Also for god's sake add a non flip-to-side mount with a magnifier for the reflex sights at its current cost and a flip-to-side mount with magnifiers at an increased cost. 5 points for a flip-to-side magnified EoTech would be a serious consideration. I'd think long and hard between a sidearm and that specific capability.
Sniper rifles. 2 points for a M40. 3 points for a greased bolt. Alternatively, 5 points for an M14 which hits harder, has 20 rounds in the mag, can provide follow-up shots and is just as accurate. There isn't a choice here. Make the M40 free, remove the greased bolt and add it to the gun for free. Then there's a choice between volume of fire or perhaps spending the points on a suppressor and bipod then racking a bolt between shots. Also up the damage on the M40, it still doesn't consistently kill with a torso hit.
L85 is 5 points. Why? Fully support it being 5 or 6 points if the SUSAT is a free option as described above as it sort've shoehorns it into its niche. In the current state... why? Also this gun needs a bayonet, it's a glorified spear in real life and Sandstorm needs a good excuse for more bayonets.
MK17 is 3 points. FAL is 5 points. Weren't these guns supposed to be the counterpart of eachother? 7.62 NATO, 20rd mag, bolt release, etc? MK17 should be 5 points. Also the MK17 is certainly not firing its listed ammo (7.62 NATO) ingame, unsure if this should be reported as a bug or not. If it's going to continue firing 5.56 it needs a 30rd mag.
SKS is 2 points. Extended mag is 2 points. AKM is 3 points, has better sights, is otherwise identical and can fire full auto which is required as neither gun does much damage. SKS needs to be 1 point or that bayonet needs to be usable. Preferably the latter.
Please make the costs of items sensible so I can enjoy all the game's content without the experience of showing up to war in a wheelchair.