I just played competitive and I feel like it just doesn't feel right. While the base game can definetly work in a competitive setting, I feel like adjustments have to be made from what it currently offers
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The biggest issues lie in the gamemode and maps. To me it feels like the maps are too ''complicated'' for 5v5 gameplay and the gamemode (I had Firefight) only makes it worse, by having 3 objectives for five players.
Like the title says, I feel like CS:GO can teach game developers one very important lesson in this regard: simplicity.
To summarise
Gamemode:
Create a gamemode with either just two capturepoints that are defended by one team and attacked by the other, or have bombs like in CS:GO. Now I understand that you don't just want to 'copy' CS:GO, but if you want a truly entertaining competitive experience, I feel like there might be no other choice. Again, simplicity is key, having three objectives like in 'firefight' with only 5 players is confusing and somewhat boring, in my opinion anyway.
Maps:
Create maps that aren't too complicated. No tiny corners or holes to 'hide' in, but keep it fairly simple. Have a few routes to each objective and allow for tactical play. Allow players to push the other team into a certain position and close them in. Force people to work together! Of course, enterable houses can still be a part of this, but having too many of them will only make for a game of hide and seek, instead of entertaining gunplay.
Idk how other people feel about competitive, but the way it is now I do not find myself playing it a lot. All of this is of course my own opinion, so I am curious to see what others think.