@ek79 I agree, the witcher 3 was an open world game, yet it did not feel empty at all, however I feel that considering the direction that Dontnod took in relation to character relations, quests and depth, it would probably take forever or a lot of hard work as well as resources to make a full open world game on that scale of detail.
@ek79 potato potahto....... open world, semi-open world.... I don't know, feels like the mechanics of District health as well at the seemingly tight and personal storytelling of Vampyr isn't great with large open world setting you seem to want. Just like you said though, better wait and see for ourselves ;)
''We tend to say we have a semi-open world, which in fact is an open world. You can navigate freely in the world and discover secrets. But we really worked hard to find the right skill for the game. We wanted to have a very human-focused world where the game is centered around these characters. Especially your character. We did not want it to be too large, and we didn’t wanted to be too small as well. We have four districts in the game. You can access these districts seamlessly. We try to find the right balance between them. We wanted the player to be able to explore, and always find new things in the world, new quests, new citizens, new secrets; the world is filled with secrets. We really wanted it to feel consistent.''