After several weeks of play in the different Cabalvision leauges I want to share my opinions (again?) about the random nature in Blood bowl online.
The "evidence" that Blood bowl is a skill game: You see many of the same coach names in the top of the ratings in the Cabalvision leauges. Yes close to every season. I agree, this is a "sign"/evidence" that skill plays an important part of the game. I have seen that also the "best" coaches reroll teams if they get major setbacks in losses and/or deaths/inj of too many players. The winrate also goes up abit if these "elite" coaches rolls the skills they want on key players (+agi, +strength upgrades specially). Since you can reroll teams as many times you want, its fully possible to reroll a team several times until you get an "early" +5 agi... Will +5 agi on one key player increase your winrate?? Yeappp of course! 5% up? 10%? Make a guess??
I think the overall level of many of the Blood bowl coaches are pretty high. Or let me put it in a different way. The % of the very skilled coaches are high. They do very little mistakes when they play. Limit their blocks, screens well, and all this. If two very skilled coaches meet, every "advantage" counts. It's like starting with white pieces with chess and this gives an overall winrate of 55% compared to starting with black. Blood bowl adds much more advantages than this if you are lucky...
A question that pops up: If both coaches are 100% evenly skilled and they both play bash teams... in 10 out of 10 matches one of the coaches can decide who starts in every match. What winrate would this give? Or agi team vs bash, or agi team vs agi team... 10 matches, same guy decides who starts the match... would be interesting too see how big advantage deciding who starts would give with the different setups in teams... I bet it will be more important than in chess... more than 55%. How much? 65-75% if they are equally skilled??
I see teams/coaches with 20-1-0 records. And this 21 matches the coach faced opponents with about the same skill level as him? I really doubt this. In a game were 3 players can get killed in the same turn (you watched the Youtube video maybe of this?), even a super coach can get screwed in seconds vs "any" average Blood bowl bob... The 20-1-0 coach... if he played 10 matches vs an equal skilled coach you need luck off the charts to win 10 of them, you all agree on this??
My theory: in USA prime "game" time the average level of the coaches are worse than the EU/Russian prime "game" time = it's easier to get a good record playing at the former. You guys agree on this?? This is actually the most interesting thing I would like to see: The nationality of the players top 20 each season and also... at what hours they play most of their games... rigging of games are non-existing or happens? [One can play with two computers in same room, one can make many accounts, one can click search battle at the same time, one can click at the same time when "few" teams are online... my experience from other games... some players does everything, and I mean everything, to win/get a good record...you doubt this?]
So... to get the best possible record: 1) Play with one of the best races in the TV range 1000-1800 (some races you rarely see in the top 20 yes??), 2) Play all games in the "optimal" winchance window 3) Reroll teams until one get some key upgrades on key players early (agi+ stuff or equal).
Some thoughts about luck in Blood bowl:
Yesterday I was "lucky" to tie the score in a match 1-1. 3 turns left and the other guy prepared for trying to get a 2-1 win. The kick off event resulted in both(!) my flank defenders got stunned on the right side. He blitzed the last player standing on that flank, player went out of pitch with a KO(!), and opponent advanced on that flank and won the match easy. The kick off event, again, decided, who won. I think me and the other guy played very even really. It was the kick off event that gave the other guy the win. With out any chance for me to stop him. Many of you "random luck junkies" will likely say... thats Blood bowl for you! Go play chess if you dont like random stuff!!! ok, yeah... I can handle a random inj or KO, but getting a whole flank stunned on a random kick off event so I lose the game without being able to fight??? And this is a tournament game??? Cyanide adds the ability to turn off kick off events, but don't add this to official tournaments?! Whole flank stunned at random, bonus turns, new defence++ well... when coaches are pretty even... this stuff decides who wins! Every advantage counts in strategy games, also for this game. Making 4 blocks in the start of a half and removing 1-2 players before the opponent can strike back helps, of course alot. Since less players reduces the blocks you can make, reduces your play in every way.
The rolling for getting players back from KO can also be a game changer. It's random how many gets knocked out, and it's random who many gets back from KO. The get back from KO thing is basicly not needed. It adds just too much random. Ok, you get KO or get surfed, but your players should be back after a goal or next half. This rolling for KO is a total unnecessary part in my opinion. At least in official tournaments with pricepools.
So: Basicly for official "competitive" tournaments... 1) remove kick-off events and 2) all players gets back in action after KO/surfed.
For other "fun" leauges: keep all luck fest stuff!! but at least "try" to make the official tournaments with a "normal" level of random?
I understand making this post is as smart and will have the same effect as spraying water on a duck. I know it will rub off and dode and voodoo, the biggest lovers of random stuff in the world, will write some stuff against this...
Ok, final thoughts: Both coachs are at equal skill level and the same TV. One guy decides who starts the match, the same guy gets a bonus turn in the 2nd kick off in the match, the same guy got two guys back from KO, the other guy did not and had to play with 2 players less the last half of the match. How many % did all these benefits affect the outcome of the match. We are not talking about 5% help here... make a guess how much the winchance went up for the "lucky" guy??