I am playing around with the editor and when I render the geometry that I painted it is never anywhere near what I have expect. It is usually much lower, or has random spikes.
In addition there is a layer of rocks floating around in the air just above the surface that don't seem to go away.
Would love to know how to be able to create reliable height maps to then apply mud, water, roads etc to as these mechanics seem to work well.
Any assistance most appreciated.