I think that a cap could improve the ladder experience, 25 games per team should be fine, maybe 30, but not more.
These are the pro I see in this variant:
- Clawpomb spam mitigation. In my opinion Clawpomb combination is perfectly fine...in its original context, which is tabletop tournaments or leagues, where all teams have the same number of games played and are more or less equally skilled, but face a team with 3 or 4 Clawpomber with your nearly rookie team is a bit unfair and rarely fun. Sometimes and with some teams you can manage it, but more often your only chance is concede or lose 2 hours watching your team going in pieces...this lead to the point n.2
- I think the worst thing in champs ladder are those bashy teams with 45/50 games played and a terrible record that are playing only to cripple other teams. Don't want to be misunderstood: I am not saying that everyone that play in champs must play for the playoffs, everybody has his own fun, and if someone's fun is losing 3-0 trying to kill pixels and fouling every turn perfectly fine for me! But at least try to do it with the skills you have gained in 25/30 games. Because the problem is that these killer teams at one point start to farm spp mainly by concessions becoming more and more scary without risks.
- Improve level and number of players in the ladder. I personally know some good coaches that just play a couple of games in champions ladder because at the moment if you try to be competitive and qualify for playoffs I think you must play at least 50 games per season: with the level of attrition in the league you probably must restart 2 or 3 times, if you are lucky. Some people simply don't have the time to play so much and also if they are able to qualify playing 20 games then they have little hopes against teams with 40 or more games under their belt, so these guys don't even try to play with a certain constance and prefer to play casually or in their own private leagues.
- Bit more balance between bash and agi teams. At the moment seems to me that the ladder is very bashy oriented...while a bash team can have a lot of games under his belt, also counting on concessions, for an agi team is often far more difficult survive to the point of being very competitive. Probably a cap that reduces the attrition in the ladder and the gap between high bash levelled teams and agi ones in the playoffs, could make the last ones more appealing.
I am not a computer expert, but just as my opinion, if the program can recognize 0 games teams shouldn't be too difficult make it recognize 25/30 games ones. If not, also a simple warning of manual ban after tot games could improve the champs ladder experience...
What do you think? Thanks and sorry for my English.