2Natheos: possible hints on Cyanide's future plans?

Good to see some progress in public relationships/community management you guys achieved. Would be even better if you wouldn't keep us on ice for such prolonged periods between big updates and would be a bit more proactive and talkative regarding your future plans.

As of now I believe the main priority is polishing the recently added content as there are still a lot of complaints about SP campaign's and AI's issues. But what about a bit more distant future (like, 6-12 months from now)? Any plans for the next big content DLC? Any ideas of how more of them will be? Even if it's just vague directions and priorities, we would like to know about them. Especially as of now, when all major teams are already added, and game seems mostly completed - what could be your next step? Implementing BB2016/DZ or the Cards, may be?

last edited by Mori-Mori

Sorry to break it to you mori-mori but the new forum should be a massive clue about cyanide/focus plans and they are not BB2. You can possibly hope for a few more race (pure speculation) and a few bugs to be sort out but i don t think their attention is on this game anymore. It s a game company they need to release game on a regular basis and generate revenues. Bb2 has always been a niche market

Personally I think implementing 2016/DZ + cards should be saved for Blood Bowl 3.

Community Manager

Hello,

As you said, the current priority is to work on console stability. Anything beyond that is too blurry to be discussed. We'll give you more visibility as soon as there is something to announce. We're also still working on the next World Cup.

Thanks for the answer @Netheos , hope there will be a word from you guys soon.

@dragonloup said in 2Natheos: possible hints on Cyanide's future plans?:

Sorry to break it to you mori-mori but the new forum should be a massive clue about cyanide/focus plans and they are not BB2

Not sure it's correct to say that "Cyanide == Focus", and though pushing more games is definitely way to make more profits, "milking" the existing ones is sort of easy money as well. It's easier to develop another paid DLC for existing codebase with predictable demand, than creating a totally new game in which case you can't be sure that it will become popular at all.

last edited by Mori-Mori

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