There were a few things I feel like he missed.. I still have no idea what the seed in distribution is.
And even though he covered it I did not feel like he showed it very well how to blend 3 or more materials. I did make a tutorial on that though
Anyways Great videos guys, I did learn a few things
Make a new material "concrete to dirt" then set your opacity on that problematic tile with that new material. It will make the whole tile dirt, then you mask the concrete texture from that new material back where you originally wanted it...
I always make inverse materials just in case I run into that. If I make a dirt-moss, I'll also make a moss-dirt as well. Takes a bit of messing around, but it's worked for me so far...
PS - 32x32 trail map is nearly complete! Testing everything and packaging it up today, hopefully!
@smaronenine for me I wasn't unchecking the maps base material opacity when adding a new material so it would change everything on my map. (I almost gave up) You may know this already but if you're trying to get two materials to lay next to each other they would both need to have 1 material the same so they can mix together. In your photo it would be grass and if you followed Nix's tutorial Dirt is grass and grass is dirt (opposite) so it can get confusing. I saved my map and played with it for a while and got it to work
In a attempt to make something original can anyone help me with any of the following topics or point me to a tutorial?
I have paint.net and 3DMax but I'm just learning both of them so please start from scratch.
-Importing custom materials, dirt, forest, soil ect.
-Custom signs and rock model textures
-Custom distributions, adding different plants and changing seeds