Let me start by saying that I really appreciate the extra hours put in by the admin teams keeping all CLs running! Without you, these wouldn't even exist.
Now straight to the point: Every season of Champion Ladder that goes by without any sort of changes made to the system is a huge waste of opportunity. As long as there's just a teeny-tiny change from season to season, we'll slowly be able to improve the format and eventually turn it into the competitive and enjoyable ladder experience it should be.
Here are the biggest issues with the current format:
- TV+(++?) destroys the teams of competitive coaches
Coaches who win games are punished in a bad way by TV+ due to inflating their team value while deflating TV of coaches who lose most of their games. This results in incredibly unbalanced matches where one coach is trying to win, while the other gets to rip his team apart by focusing on hurting players with damage blitzes and mass fouling. Even if the competitive coach does manage to win, the price of that win is often high enough to end his team's run.
- Losing developed players is too costly
In my opinion the ultimate goal of CL is to have the most competitive playoffs (Champion Cups) as possible. We should work towards having a list of equally strong teams in the playoffs for each season to make it a truly remarkable and prestigious event with matches that are exciting to watch for everyone. Therefore some system has to be changed or added, allowing people to have more, and more effective ways to rebuild their team after a Pyrrhic victory. @dode74 has suggested some form of team apothecary that is basically able to heal a player after a match. I thought about adding a system allowing you to resurrect or heal your players for money after the standard waiting period for MNG or worse results of one match. Additionally, a buff to the Apothecary would save a lot of games from suddenly turning into a pointless exercise. One way to do this would be by guaranteeing that the Apo result will always be better than the original one.
- Progression is too random
Some people just get to have amazing, well-rounded teams while others end up a complete mess with rookie players slowing everyone down. Add the BB2016 MVP rule already!
- Full resets every six weeks
In a perfect world a Champion should get the chance to defend his title by taking his winning team to the next season. This would greatly increase the prestige of Champion Ladder and make for some very interesting storylines. To balance this any teams that make it to the Champion Cup playoffs are allowed to enter the next Champion Ladder (but a team from the CL8 playoffs can play in CL9) as well. This way the veteran couches get to fight each other which should make their CL experiences much more enjoyable if they like to play at high TV. A privilege that anyone who manages to qualify simply deserves. To ensure these veteran teams don't take over the ladder, it is necessary to remove the Fan Factor cap for them. If they continue to do well, their TV will rise indefinitely until it's simply too much to handle and they can't keep up with the competition from new teams. In addition, a team that chooses to transfer from the Champions Cup into the next CL season will have a skill similar to Fan Favourite added to their most expensive player, but effectively acting as a negatrait. The coach can then choose to fire his best player or keep him as a powerful tool for a steep price.
- Inducements are (mostly) not good enough
Team Value is supposed to be a primary balance factor in Blood Bowl. The problem is that most inducements are just not good enough to give the underdog something close to a 50/50 chance. Keep all inducements coaches already like to buy the way they are (Wizard and Wilhelm Chaney are prime examples), and make everything else cheaper. We also need cheap inducements options that range 10k to 40k in price. Babes shouldn't be the least expensive option with a whopping 50k, the price a lot of teams pay for a linemen.
- Kick-Off events are too inconsistent
Add the option to use a more "balanced" variant of Kick-Off events for all BB2 leagues. A Blitz for example should only be given to the coach that is behind in touchdowns (or players, or TV). The Throw a Rock result automatically knocks out a player if it happens to the coach that is behind in touchdowns. If a coach isn't behind in touchdowns (or TDs are even) the player will only be stunned.
- Bo1s in the playoffs
Also are just simply way too random. @Ducke suggested Bo3s instead, although I see problems with scheduling that many games. At the very least make the finals Bo3!