Well the post you replied to is gone, so if I am missing some context please correct me.
But the problem here is this is a league first, ending in a tournament. While rez works great for tournaments, its a terrible way to approach a league. Team progression becomes about raw number of games played, there is a lot less that goes into properly leveling a team.
NAF official tournaments are rez... but they also don't have progression, because that isn't the point of the tournaments. But the leagues they sponsor are not rez, It doesn't really make sense to be comparing leagues to tournaments, just because of the tournie at the end.
I'm also going to disagree with the basic premise of this discussion. I don't WANT all even matches. I want a variety. I want to sit down and play all variety of matches. I want some games where I massively outplay my opponent, and I even want to play against player I can never beat without luck. And I want even matches, Because the variety is what keeps it interesting. I learn tricks and strategy playing better players, ones I may never have thought of. I can test out things playing worse ones, without risk. when playing equal level, I get to work on small ways to make my current strategies better, to squeak a little more milage out of them.
On the other hand a competitive league requires the top players to be playing each other at least sometimes. Otherwise it is a contest of who can trounce the most weaker opponents.
And my last point- regarding inducements- they absolutely positively are NOT supposed to even out the game. I oppose the hell out of any system that tries to make them do that. The intent is not to raise the game to equal levels, but to give the underdog a chance... not a 50/50, but at least a 30/70 or so. Tv++ is aflat out absed on a wrong assumption of the point of the inducement system.
If you want evidence that the inducements are NOT meant to even out a game, just look at the cost of journeymen. Not counting the free linemen for being short players, journeymen cost MORE than the associated players... and they come with a drawback (loner). How can anyone look at this and think inducements are meant to create a 50/50 matchup?