Combat in Insurgency Sandstorm feels lacking and tense now. And it also feels much more BS now compared to the previous game. Enemies feel more like bullet sponges compared to the traditional feeling of our characters taking around 1-3 shots to die in Insurgency making us vulnerable and cautious to each step we take within a round.
I can recount the many times I've mag dumped a guy and the person I've shot manages me to kill me with a few shots. This may be lead to the hitreg issues that should are patched now (hopefully I haven't tested out this yet) but even in some firefight servers I've partaken in where the servers are stable, it doesn't deliver the tense nature the previous insurgency had and instead it now feels like a bullet spongy shootout where you are forgiven well even if your shot more than 3 times no matter what armor type you have.
I would like the reintroduction of AP/HP rounds. Now I know this may be a controversial opinion some of you may have because I am well aware between the divide of opinions regarding AP/HP rounds as they were sometimes discussed around in the previous game. However with the TTK and slower nature of the previous game, I want the tense experience and awareness back into sandstorm with reintroducing AP/HP rounds in the game because combat doesn't just feel right from a previous insurgency player's standpoint.
I know the idea of AP/HP rounds are somewhat complex to a new audience you are opening since you are releasing in console you have to realize that in theory its really not a hard idea to grasp. The descriptions in the previous game are short and gave a general idea what benefits you were gonna have with that ammo type.
If ammo types are gonna be reintroduced, I'd suggest trying your best making HP ammo useful at least. AP ammo in the previous game has been overshadowed by HP ammo, and I want it to give some kind of purpose throughout in-game.