Just want to share some feedback and suggestions.
First of all, thanks to devs for making the grenade launcher back to NUM1 key. And 2nd of all, I won't bring up optimisations since we know the devs are on to it.
1: Demolition class has too few rounds for grenade launchers. Even with a full carrier, we only have 2 rounds of it. While we can have 3 rounds of RPGs. I suggest we up the amount of grenades, being a grenadier with the launcher, 2 rounds just feels useless. Balance it by making it more expensive so no RPGs can be carried or make it heavier or make other grenades locked.
2: I think using the Gunship support to kill Delta Cache in Push has to be nerfed. Noticed this is Farmhouse map. Commander just need to have a view of the cache building and call in a Gunship to finish it off. Don't even need to approach the fields in the hut. Defenders has no chance to defend.
3: In Push, Minigun Support or any hovering support shouldn't be allowed near spawn. Maybe allow it to be called near objectives but not near enemy spawn.
4: Weapons need to be louder, I feel it is muted or softened when firing a weapon like firing a paintball gun. It needs to be loud and it needs to kick up dust when we fire our weapon.
5: Footsteps needs to be louder. Currently, you can hardly hear any footsteps unless the map is silent.
6: Voice commands needs a timer like what they did with Insurgency Source last update.
7: Grenade mechanics needs to follow old Insurgency, however it will clash with the current mid mouse button used for melee.
8: They need to buff the underhand throw. I can't even lob over a wall.
9: Shouldn't the Security get like M240 instead of M249? Since the Insurgents get a PKM. I mean penetration wise, the M249 loses to PKM, doesn't it?
10: When reloading the RPG, I noticed the art is wrong. Spare RPG rounds don't look like that at all, with visible fins and all.
11: When using the bipod, it isn't very clear if it is deployed because the movement is minimal. It is almost like switching firing mode when deploying the bipod, almost unnoticeable. Or put some form of indicator.