Map sizes are great, but the maps are awfully repetitive. Objectives should at least be done DoI-style with multiple to choose from at a time in order to mix up the enemy contacts you recieve and so forth.

Better still, the objectives should be in a random order, pick 8 objectives from a possible 15-20, beginning on a random spawnpoint. This would make great use of Technicals and also ensure enemy contacts are unique and replayable as they will happen in every part of the map, from different angles, etc. Taking the same building from the same route repeatedly doesn't make use of the absolutely incredible levels you've designed. This would make every round feel unique and memorable.