what should be different with FTW than with pupg?
From my point of view, FTW has to stand out by integrating more PVE elements.
so the wolves should be more numerous and appear in larger groups, so that they really represent a danger and you can really say "i fear the wolves".
the danger of the environment I find already very good, if one leaves too late a contaminating area can harm and the debuff already enormously.
I like FTW and I hope that it will not die soon, due to lack of players.
maybe you should consider how to introduce a free weekend or a limited playing time for those interested. Of course only if the gross errors are fixed and the performance fits. so that we really get lobbies with 100 players