Firstly, just some quick note:
I really love this game and I want it to be the best as possible, so I'm planning to give a lot of feedback in the future. But first, I was curious, what tickrate does the server use, so I downloaded Wireshark and tracked the net traffic. BE WARNED: that I'm not professional in this, I have never did anything like this before, so I might got false or bad results.
What I did is that set Wireshark to capture pockets, and after the game ended, I stopped it, and using IP filters in the I/O graph, I filtered out the sending, and receiving packets and saved the graph as pictures.
It has ~20 second of lobby in it, and I won the game, by killing everyone.
Firstly, the server sending rates:
It seems its around 32 tickrate.
The more interesting one is the User sending rates, and thats why I think I might screwed up something, because as the match progresses, it becomes lowe:
If anyone knows more about Wireshark, or knows anything that I might messed up, feel free to comment here, and I will correct it. I'm planning to do this test with every update.
Thanks for the attention,
Servers sending rate: ~32
User's sending rate first half: ~60-80
User's sending rate second half: ~36-52
These results might be false, as I'm not an expert at Wireshark