Sorry for upping this old topic, but I still have that problem. It's not as dramatic as what is shown on OP's screenshot, but it's definitely not okay. Is it a LOD problem ? Is there currently a solution ? I heard it could be fixed by deleting ini files, but I don't know which are to be deleted and I don't want to fuck anything up...
it's because you fiddled around with your engine.ini, probably because you followed some optimization guide, just like I did ^^
in this folder
delete the engine.ini
if you don't have a backup then go to steam, right click on your game and go to properties, then Local Data and verify you data/cache. it should download the missing file I think, if not starting the game might create a new file.
@grabbinpeels1 Soooo... I did what you said, and it made things worse. Not only did it not fix the mounted MG, but it also increased stuttering by a whole lot and made my character not load properly.
I put the previous version of the .ini file I had. I never modified it anyway. I never used the optimization guide at the begining of the beta. I don't understand why my MG is like it is. It's ugly, but not as gamebraking as massive stutters and invisible people. So, I hope my original engine.ini file will fix everything. I'll wait for future updates, now.
Thank you anyway !
I'm sorry to hear that.
I had performace issues aswell, that's why i used the guide to edit the ini file to be able to play. Thankfully I don't need it anymore after the recent updates.
If you still have issues, you could try the guide and see if it helps.
@grabbinpeels1 The thing is... The game ran perfectly fine (appart from some stutters here and there) before I deleted this ini file. The mounted MG was a bit fucked up, but nothing that made it impossible to use (see picture above). So i think I'll just keep it that way for now.
I haven't launched the game again, but if performance are the same than before I tried to fix the MG's sights, then I won't need to tweak the ini file to play.
I have the same MG sight you show there, but it only showed up like that after i clicked the "Low" preset in video options. My guess is that this preset also lowers object detail, because it's actually not a texture problem but a model or model LOD issue (low poly model being rendered even when mounting the MG).
I guess using another video preset might change it back, but increasing model detail obviously needs more computing power.