New World Interactive

We are releasing a hotfix today to address a critical team-assignment issue and introduce some new optimizations to reduce micro-stutter when a lot of action is going on. We are aware of some issues with hit registration and are working to address them.

If you are having performance issues after playing with this hotfix, please report your hardware specs and other information HERE. It is also very useful to describe the performance issues you’re having specifically - in particular whether it’s constant or something that is worse on certain maps or during certain gameplay events. For example, we know that weapon cache destruction as well as team respawning cause performance hitches and are actively working on this. Gathering data from you all will help us continue to optimize effectively and make the game as smooth as possible for release.

Optimization & Performance

  • Removed spawning of bullet impacts if not visible by the player.
  • Removed spawning of bullet audio if not audible by the player.
  • Removed particle effects for character movement if not visible by the player.
  • Removed spawning of character audio if not audible by the player.
  • Adjusted texture pool sizes to help reduce their loading and unloading times on lower settings.

Fixes

  • Increased timeout to potentially prevent players being placed directly into Spectator when joining a game.

Map Balance & Fixes

Crossing

  • Modified culling to make it more aggressive at longer range.
  • Particles no longer have a second delay before they become inactive outside players view.
  • Actor merged some recently added assets.
  • Moved Security Supply Crate on Skirmish to a nearby location to fix an exploit.
  • Tweaked post-processing to reduce washed-out look and improve contrast.
  • Removed sun and a few effects due to rendering issues and to improve readability for gameplay.
  • Adjusted Checkpoint Insurgents insertion vehicle position.

Hideout

  • Modified culling to make it more aggressive at longer range.
    Particles no longer have a one-second delay before they become inactive outside players view.
  • Tweaked skylight to improve contrast, mainly in dark areas.
  • Tweaked skybox to reduce overall brightness of the map.
  • Tweaked post-processing to reduce washed-out look and improve contrast.
  • Fixed certain props fading out too quickly in player’s view.
  • Fixed an issue where a certain door didn’t fall to the ground when breached.
  • Removed sun due rendering issues and to improve readability for gameplay.
  • Fixed several out of bounds issues.
  • Fixed numerous major exploits.
  • Fixed several stuck issues.
  • Fixed a few props fading out too quickly on Skirmish and Firefight West.
last edited by Jonny-Higgins