Salvation through Modding?

So on the old forum, two very gifted individuals, Imperator5 and PistonMiner brought us a mod containing lots of changes and addition to the game, which I for one really enjoyed.
Then I realized, if the community received a packaged mod tool, getting everybody involved, maybe we can, say, bring the game back to life?

This. A thousand times this. I'm still playing XCOM2, and will still be giving them money when their new expansion is released.

Focus, you could be reaping that same longevity from your games, while also inspiring us to continue buying your products in the future. I don't even like Bethesda's games any more, but they still get purchases from me, because I want the modding scene they provide.

I second that about XCOM.
Instead of creating a new game, they've modded the shit out of XCOM2 taking it to unbelievable levels 😄 Really well done on the devs part, and still a huge success (that keeps printing) for them.
Civ V took a year or two of gradual additions and modding before it became really successful,and nothing would excite me more to see the same happening to Battlefleet Gothic :3
Sadly they just dont have the staff or time to do it atm 😕 We can still hope though ^_^
(Also, anyone know of any good modding guides? How straightforward is it? Ive seen players create entirely new ships and weapons via modding).

Just look at what some players have been able to do so far:

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http://www.moddb.com/mods/veritatem-imperialis

Still being updated and worked on, good on these guys!

last edited by Dire_Venom

From what he said in the old forums, it's impossible to actually "add" to the game via modding, you can only make changes to things (So making the same "shell" of a ship with different weapons), or allow the player to use stuff that's already there (Such as letting the player pick the Space Hulk as one of their ships).

pretty sure the LC's launch bays for imperials is a new thing
but i do know its really hard to do

@Ashardalon You'd have to ask Piston Miner.

All I remember on the old threads is people asked if he could add x/y/z, and his response was always "I can only work with the assets that are in the game currently".

true, but there are no LC launch bays for imperials so he has to be able to somehow force some things in... maybe
but again, its really really hard to do

@Ashardalon they can be seen in one of the cutscenes, and these assets are in the game, but unused.

ah, sad but understandable

I'm surprised anyone still uses this mod...
I work on balancing for the mod, and I can confirm that its impossible to make or add new things into this game. all we can do is adjust numbers, effects and existing assets.

The Vanquisher battleship, for example, is just a battleship-type chassis that we gave lances and macro cannons. Then, because we wanted it to be equipped with missiles as it was in the lore books, we overlayed the projectile from the chaos missile launchers over the macro cannons and changed the colour of the effect to yellow to look more imperial.

But it very hard to do even that given the nature of the way it is coded into the game... virtually impossible to do it for most other factions, although we did find a way to equip battle barges and strike cruisers with nova cannons, but its unstable and tends to crash the game.
We'd like to be able to update the mod more, but its nothing but dead ends without proper tools and more assets...

@Ashardalon The Enforcer CL uses a model that was in the game files but previously only used in a cut-scene, we just took that ship and made it playable.

last edited by CALiGeR_Reborn

@CALiGeR_Reborn Damn, that's why we haven't heard anything regarding that mod for months.
But still, thank you very much for the effort.

ImO Mods rarely save a game. Sometimes it does the opposite because mods split the community up in little sub communities because they are all playing a different version of the game. Just look at DoW 2 for example.The game is split in 2. You have vanilla players and elite players and have to constantly switch back and forth to get games. Which is annoying.

If a Games ranked community is dead. The game is dead.

Any news on the mod? It's going to be a long wait before BFGA2.

Also, some questions - I've somehow managed to add a couple of SM ships to SP campaign (using cheat engine) and had a blast using them in battles alongside usual Imperial Navy ships. However I can't do that again on a new save. Is there any chance you can add SM ships to IN so they are usable in campaign?

@caliger_reborn Meanwhile I feel like the pathetic 5th member of the team as I arrived too late to assist properly 😞

As it stands though, the system that BFG:A(1) used was devilishly complicated and mod unfriendly, with any luck we may see this change for BFG:A(2) but frankly I feel this might be unlikely as BFG:A(1) need that devilish complexity to make everything work properly. E.g. Macro Cannon Attacks were affected by enemy ship movement, range, speed changes, time distortion, weapon discharges and ordnance to give a final effect that was frankly amazing and heavily detailed.

Sadly, this also means there were layers upon layers of code that drove PistonMiner mad on occasion I am sure...

Until BFG2 gets released, I'm unsure what lies in the future.
The game could be exactly the same as BFG1, it could be radically different, or maybe ware the skin of its predecessor but has totally different code.
So really cant say anything with certainty until release. BFG1 development is on hold.

@canned_f3tus said in Salvation through Modding?:

ImO Mods rarely save a game.

Elder Scrolls, the first Dawn of War, Sins of a Solar Empire and Supreme Commander would appear to disagree with your assessment. Hell, the first is still in the Top 100 daily players list on Steam after seven years, and the last still has an extremely active multiplayer community that was created after the developers stopped the multiplayer servers.

Plenty of us consider mod support to be one of the big considerations of a game. The biggest reason I ended up buying the Total Warhammer games was because I heard they were allowing mod support, now I'm happily paying them for three games.

@romeo Elder scrolls and fallout are single player games. Single player games cant die because everyone us playing the game alone. There is no interaction.

DoW UA is pretty dead. Yes people still play it (mainly playing coop compstomp with their bros) but it might as well be on life support. Cant find ranked games and it takes quite a while to find costum matches. Just like DoW 2 elite. No ranked play = dead.

Cant speak for that other game.

The only success story for mods that i have ever heard of is with SC 2 arcade mode which arent really mods to begin with because it doesnt change the version of the game. And you can still play the ladder.

@canned_f3tus said in Salvation through Modding?:

@romeo Elder scrolls and fallout are single player games. Single player games cant die because everyone us playing the game alone. There is no interaction.

DoW UA is pretty dead. Yes people still play it (mainly playing coop compstomp with their bros) but it might as well be on life support. Cant find ranked games and it takes quite a while to find costum matches. Just like DoW 2 elite. No ranked play = dead.

Cant speak for that other game.

The only success story for mods that i have ever heard of is with SC 2 arcade mode which arent really mods to begin with because it doesnt change the version of the game. And you can still play the ladder.

If we're talking about multiplayer life support, DoW3 - which launched without mod support - also died very soon after release, as did the game we're discussing.

UA is far from on life support. I can't help but feel like you've never actually played it though, given that there is no "ranked vs custom" matches on it, there's only skirmish. And there's always matches kicking even these days. I know this because I usually have to look around to play games with my buddies/brother. Plus, if I ever want to play an unmodded match I have this neat thing where I just disable the mod.

Again, that other game remains alive and well exclusively as a result of modders' efforts.

The only success story? I would hope that's a joke, given the runaway success of the Elder Scrolls, Total War, XCOM, Fallout, etc. And again, it's worth repeating harshly here: Battlefleet Gothic died very quickly without mod support, so we don't have much to lose on that front. There is absolutely no good argument against mod support.

@romeo said in Salvation through Modding?:

@canned_f3tus said in Salvation through Modding?:

@romeo Elder scrolls and fallout are single player games. Single player games cant die because everyone us playing the game alone. There is no interaction.

DoW UA is pretty dead. Yes people still play it (mainly playing coop compstomp with their bros) but it might as well be on life support. Cant find ranked games and it takes quite a while to find costum matches. Just like DoW 2 elite. No ranked play = dead.

Cant speak for that other game.

The only success story for mods that i have ever heard of is with SC 2 arcade mode which arent really mods to begin with because it doesnt change the version of the game. And you can still play the ladder.

If we're talking about multiplayer life support, DoW3 - which launched without mod support - also died very soon after release, as did the game we're discussing.

UA is far from on life support. I can't help but feel like you've never actually played it though, given that there is no "ranked vs custom" matches on it, there's only skirmish. And there's always matches kicking even these days. I know this because I usually have to look around to play games with my buddies/brother. Plus, if I ever want to play an unmodded match I have this neat thing where I just disable the mod.

Again, that other game remains alive and well exclusively as a result of modders' efforts.

The only success story? I would hope that's a joke, given the runaway success of the Elder Scrolls, Total War, XCOM, Fallout, etc. And again, it's worth repeating harshly here: Battlefleet Gothic died very quickly without mod support, so we don't have much to lose on that front. There is absolutely no good argument against mod support.

For DoW 3 the lack of mod support is not what killed it. The MOBA aspect with a back flipping terminator did that. Many people (of which I'm one), enjoy vanilla games when they are multiplayer. Mods can have the opposite effect of what you're after, i.e. they split the player base and can help kill the game, with only the players who use the mods surviving. This then leads to the false impression that mods are needed to keep games populations up.

I'm not against mods, I use them extensively in solo games like Cities Skylines and Cracktorio. When it comes to MP games I'll go down the mod route once the game is "dead" and I have to to get a match.

For examples of vanilla MP look into the likes of Total War Warhammer 1 and 2.

@bosie DoW 3s failure is a difficult one to determine what truelly caused it to fail. I feel like there are a whole lot more factors that played a part in its failure. Some of it is the image and reception of the game with alot of lore nerds and DoW 2 fans flipping out about "cartoony graphics/ flipping terminators although i have heard of crazier crap happening in the novels" , the insane hate train that game endured and obviously there are some problems with the core design with the game but those problems are fixable. The game itself is alright. With some work it will definintly recover over time but that is entirely on Relic what will become of the game.

ImO BFGA failed harder than DoW 3 when it comes to the multiplayer. And comparing the 2 companies id put more faith in Relic to set things right at their own game. Cause relic has had rough patches before and turned things around. Tindelos sofar hasnt proven themselves.

last edited by CANNED_F3TUS

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