Hi. Nice post and straight to the point. I understand perfectly what you are trying to communicate and think most people do if they try=) It is off course plenty of games with a higher TTK with the same depth in tactics, but the tactics certainly change with a lower TTK, and if people deliberately wants to misunderstand you, they will always find a way=)
"Low TTK makes every other factor of a gunfight more important since there's little room for mistake."
Yes, this is so obvious, and it is weird to see this particular point being argued against no matter how it is explained. I guess some people are not interested in acknowledging that there is also tactical aspects bound to a low TTK.
I mean the evidence is all there. All people gotta do is look up some competitive matches in Insurgency 2014 and some other competitive matches in a game of their choice with a higher TTK, and doing that it would be hard to avoid noticing that the tactics and gameplay in such a comparison show that the tactics change with a lower TTK. Comparing Insurgency 2014 with all other games would be impossible, it is a forum focused on the particular game Sandstorm anyway, but solid games exists on both sides of the scale, no doubt.
I see a lot of posts claiming they have "proof" that there is no tactical aspect of low TTK whatsoever, but I am certain that all players who have played Insurgency 2014 with an offensive playstyle successfully, can confirm that a low TTK adds its own flavuor both regarding team tactics and types of approaches to a situation. The videos on youtube from player LTB (lick the butter) are among one of several with good game sense imho (that is some quick gameplay with a distinct flavour, he has also added some gamplay on Sandstorm by now, link below).
If you (not referring to Slazenger but people in general) want to try going all scientific on the subject but at the same time are unable to understand that there exist advantages and disadvantages with different timeframes on TTK, you simply have not discovered these aspects for yourself. Does anyone seriously believe that if they had an interview with any of the top players in Insurgency 2014 and asked about their opinion on TTK that the answer would be that a low TTK means absolutely nothing regarding tactics? Camping is one aspect that is easy to counter by prefire in many situations if you have high enough game sense, and if someone repeatedly kills you from the same camping spot in a firefight, you need to change up your playstyle and/or get more practice. Which in my case is fun, as I like games where there is plenty of room to improve and adapt, for others it may lead to frustration. I know some who would not even touch Insurgency while others can't get enough.
There is several points that argue both for a high TTK and a low TTK that are valid, repeatedly claiming it is not just shows a lack of experience or interest in taking another persons point of view. I believe most guests in the forum actually makes up their own mind and can find valid points on both ends of the scale when looking for it anyway. Still there is more answers than one, we are not solving simple math equations with only one correct answer, treating it as such and calling all other views false is just ignorant behaviour.
As previously stated, I am not saying one timeframe of TTK is superior to all else, but that it obviously and beyond doubt makes an impact in different aspects.
Again New world Interactive have probably spent quite some time analyzing how they can bring something interesting to the table with the new game as well, and it is too early to draw final conclusions about how the gameplay of the end product will turn out. I think they are well aware that a playerbase liked the low TTK in the previous game, and would guess they would try to keep some resemblance to the old one as several of them are gamers who appreciated the feel of the last one themselves - At the same time I find it cool that they mix things up a little with the new title, daring to challenge the established scene to some extent.
I hope they also add a few smaller maps some time in the future, as the Gamebanana & Razer Insurgency Mapping Contest winner: Station, added some innovative firefights. Also the multiple floors of CQB on the nicely architectured Ministry made for some very enjoyable PVP.
I also hope they will experiment with some of the less popular game modes in the new Sandstorm as well, because game modes like occupy could be really enjoyable on a balanced map. Occupy on Tell map with two somewhat equally skilled teams have been really fun and creates extended gameplay as the point repeatedly gets flipped by the waves of attackers.
Check out LTB (havent asked his permission for posting his link, but would assume he would like people to visit his page, same goes with Shroud on some other post I made)