Made no difference at all, my cpu load minimum anyway (6700k @4.5ghz)
Maybe this may help people with cheap or very old cpu's?
That might be correct, because i really have better ( more fluid ) gameplay with Hyperthreading disabled.
My CPU is indeed a few years old and might not have those internal codes which have been added to the newer generations i7 processors.
Those new codes might be responsible for smoother gameplay on newer generations.
The gpu usage amd crazy over the top Vram usage is and always has been the issue with indy developed unreal engine 4 games.
Its the same story every time and every game, the indy devs take on too much when using UE4, i really dont see the fascination on using UE4 as sooo many devs are using it in last 2 years and nearly ALL of them are having problems.
Devs need to do their homework and avoid UE4 in the future
Well... i am neither a programmer nor a gamedeveloper but i read in the past that the UE4 really offers so much more possibilities than other comparable game engines and the graphics look amazing.
As far as i remember there was no game on the market which worked without any problems out of the box on day 1.
There is always some bugfixing and polishing work to be done to receive a good final product. If this takes some time to do, then ok.
As long as developers listen to customers feedback who help finding the bugs they can bring out the games earlier to the consumer so that we can enjoy the game as it is.
I don´t mind being an alpha or beta tester. The important thing is that the devs don´t stop bugfixing after game relase. That would make us feel betrayed.