Or, do like Local Play, and give players an extra respawn point every time they get an objective. Have it on a long timer, or have it so that if a player goes back to last point it triggers a wave. There are a couple points that are incredibly hard, but most are doable.
Yeah, I got about 3k xp for an 89 minute long game just because we would always get to the last objective and then end up losing. The co-op experience rewards before this patch was way OP in my opinion and there needs to be a better balance between earning exp in co-op and PvP. A player shouldn't have a "go-to mode" if they want to grind experience for unlocks. They should be able to play whichever mode they want and not worry about whether or not the time they are investing is most effective in earning experience and leveling.
Yeah, I got about 3k xp for an 89 minute long game just because we would always get to the last objective and then end up losing.
That's the worst. I'd rather get stomped at the beginning. Too often we start off with 8 players, lose at the end of the first round. Lose 2 players and now we have to do it again, lose again, lose a couple more people. Lately tho I had a couple games where we started out at 3-4 players and knocked it out first try. Was fun cause at that point people realize if they want the XP they better bring the A game.
I think winning should give you more xp to encourage players to go for the objectives and actually win the match, but I wholeheartedly agree that the xp on a lost game is abysmal. It's gotta be increased as it's really one of the only incentives to play the game (ranking / cosmetics) besides simply enjoying the game.
Co-op, around 80:5 and 5+ caps, an hour of gameplay, 2000 XP. I assume gameplay and bugfixes are the priority right now, but part of the incentive for me to keep playing the beta to find and report issues is XP and unlocks, even though they're getting reset. If the game isn't going to respect my time, I'll probably cut back on playing the beta...