(Yes I know they said in the patch notes that Drum Mags add more recoil) but since recoil is almost purely vertical in this game its far too easy to simply compensate for. Even the largest muzzle climb easily counter-able by the player when going full auto by simply pulling down on the mouse.
Since weight is apparently not even a factor (it's literally impossible to go over-weight for any class but Gunner)
And because players are given so many points to spend that they practically get to buy everything they want and STILL have pts left over for nades...
There need to be built in downsides to those attachments that people ALWAYS buy first.
Suggestions for possible downsides to Drum use:
Inability to have drum mag AND Bipod or Bipod/Foregrip installed on the same weapon. The drum mag would realistically get in the way, because it greatly increases the height of the weapon. (This also would give greater importance to the Machinegunner class, by making it irreplaceable in that role)
Inability to have both Drum Mag and Fore grip installed on certain (shorter) weapons, due to the awkward angle that forces a persons arm to hold the gun at, because they have to get their fore-arm around the drum to grab the grip. Or at the bare minimum, reduce the effect of the fore grip on such setups.
Increased horizontal recoil. Adding more horizontal recoil would GREATLY increase the difficulty of and viability of always just going full auto.
Greatly Increase the weight of the Drum Mag, and have heavier guns take longer to ADS (because you're basically lifting a much heavier object up to your eyes each time...its unrealistic for it to be as fast a motion as ADS on say...a pistol. (Currently Extended Mags and Drum Mags have ZERO added weight..this is ridiculous)
Possibly introduce the chance of jamming on Drum Mags (explained below)
The reason Extended mags and especially drum mags (of all designs) are often not used in real life is because of their extremely elevated chance of jamming... mainly because the springs have to push much greater mass while the weapon cycles. The rounds that don't get pushed up fast enough get caught.
Users who own drum magazines for personal use often will only load them to 75% capacity to reduce the chance of jamming.
Also, there's the fact that the age (or wear) of a weapon is measured not by years, but by number of rounds fired.
That’s the main reason machine guns are weapons purposely made for reliability during sustained fire (meaning that machine guns are NOT just assault rifles ‘simply modified’ to fire ammo belts or drums).
Basically, machine guns trade accuracy for sustained fire, meaning that assault rifles are more accurate than machine guns , but every single bullet you fire makes them age FASTER than machine guns do.
Suggestions for possible downsides to Compensator use:
- Increased first-shot recoil. This is used to great effect in other games. Since the compensator is designed to counter muzzle climb, the way to balance it is to make the first shot kick much more than if it weren't installed. A compensator (a device that reduces muzzle climb by generally redirecting gasses up) shouldn't work like a Muzzle Brake (a device that reduces kickback strength by redirecting gasses backwards)