@ziggylata said in The "Always Better Option" (Drum Mag, Compensator) Needs Some Downsides.:
And also “add jamming” is a red flag you dont understand what makes videogames fun.
This 1000 times.
The only time your weapon would be consistently jamming is when a weapon is being pushed faaaar past its specifications or is being used with sub-par parts, magazines, and ammunition; that being said, it's fairly important to also set a precedent for such a feature as well.
A game like Far Cry 2 could get away with gun jamming in Single Player since it was totally avoidable. In multiplayer Jamming was still around, but was acceptable with a middling TTK and revives: Granted FC2 was nowhere near competitive, and nowhere near as fast as INS despite having some similarities like a point-based supply system for classes. The entire premise of the game involved chasing down an arms dealer selling these shitty weapons anyways, so it made total sense in that game.
EFT also has weapon jamming...And your weapon has to be worn down to such shitty condition that you'll probably die and have your gear stolen before you ever experience it.
Other than that, weapon jamming in round based FPS games is a no-go. In games that factor maintenance and equipment longevity (Stalker, Fallout, System Shock, Far Cry) It's totally acceptable. It's also worth noting that all those games I listed are primarily single player and allow for saving at will.