@ashardalon said in BFG2 gameplay footage (german audio):
@lkhero taunt was already removed from BFG:A1 and it will not get a comeback in 2
tac cog wil exist in pve including expanding it with a full pause button for easy screenshots i assume
but wont exist at all in pvp
warning things might change etc etc
@CALiGeR_Reborn think necron phase out was also mentioned in a article tho not in any detail
edit from gamereactor
Each of these factions has its own strengths and peculiarities, taken from the Warhammer 40,000 lore. The Imperium's soldiers, for example, are insensitive to the effect of mutiny, while the Necron ships will leave the map and flee if the morale of their troops is down to zero. We particularly enjoyed the Drukhari's way of fighting, as you don't have a shield, but your ships are invisible when they're moving, presenting an interesting way of playing which forces you to constantly move your units, but proves effective against slow fleets like the Orks.
tho there are more then a few mistakes in that, i think it was written by someone who doesnt know 40k and the difference between imperial navy and space marines
Thanks for answering. Are you in the beta? The Taunt stuff is great to hear, but no TacCog in PvP is new to me. Is this for the second game or does it exist in the first game as well?
Lastly, from that Gamereactor quote, yeah... Dark Eldar had Shadowfields on their ship which worked like Eldar Holofields on the TT. It was literally a exact copy and paste, but since then, their fluff for Shadowfields have changed dramatically. Even in EPIC 40K, they worked very differently than Holofields that was depicted in the BFG fluff, with I believe EPIC's updates being the most recent in how these shields worked on larger, capital-sized craft. Then again, Holofields in BFG:A did not work anything like they did on the table-top, which was frustrating to me to no end to say the least. Don't even get me started on Pulsars.
On the TT, smaller Shadowfields have a 2++ (Invulnerable) save that is pretty much impervious against everything, but once you roll a 1 and fail the test, it goes away from the rest of the game. This is very unique and fluffy for the Dark Eldar, but if I was to do it in a BFG game (like Armada 2), I would pay very careful attention to aspects of RNG with NPE (Negative Player Experience). Having Shadowfields stripped off your BB immediately out of pure luck would absolutely suck.
More on this later..