Hello, I am a casual insurgency player and I started playing the game in 2014. Most of my 4000 hours in the game were dedicated to PUSH mode, although I have dedicated myself to the competitive in recent months and also played THE DGL, by far my preferred mode is the push. Well, I've been eagerly waiting for the release of sandstorm since 2016 when it was first announced by nwi and finally here we are. As I am very fan of the game I would like to leave my opinion about some things in the game.
Here we go:
At first I would like to talk about TTK which is the thing that most disappoints me in the game.
When I started playing ins: source I was very excited about the game, TTK was what differentiated the insurgency from any other game I had played. The low time to kill is what makes insurgency unique in my perception, few games have fast, hardcore and tactical style like ins: source.
I know that you NWI guys are trying to make a competitive game, but with that change the game loses its essence, I defend the idea that the TTK should be equal to ins: source or at least, lower than the current one.
Weapons 7.62 - 1 hit for unarmored, 2 hits for heavy armor
Weapons 5.56 - 1 hit for no armor, 2-3 hits for heavy armor
Currently the snipers bolt action are broken, 2 chest shots to kill is ridiculous
Let's talk about the restricted area. I see that few people talk about it here in the forum, but this needs to be reviewed.
Push maps: The restricted area is very close to the objective for the defending team, not allowing players to advance and flank, while the attacking team has complete freedom to flank. I believe that the restricted area should be more flexible and further away from the objective for the defending team. This would make the game more dynamic and fun. I believe this can be done without leaving the protection of the spawn vulnerable.
Coop maps: I think there should be no restricted area in this mode, it is against bot, why remove players' ability to flank bots? It is totally annoying to flank and be blocked by the restricted area.
Firefight and skirmish maps: Restricted area is ok on most maps
It is a bit annoying to play and because I do not know the map well yet, enter the restricted area and the message appears on the screen, I believe that the limit of the restricted area should be added in the minimap, so that the players know how far we can go, just as it was done at ins: source
Volume sound control
Another thing that could be added in the game would be the volume control option of the voice to the character's voice.
I find the characters' cries when they are hurt a bit loud, the same happens when you get tired after running or when someone is flooding the radio chat: "radio", "I need the radio" all the time. With the option to lower that sound the gameplay would be less annoying
Another thing, I'm finding the footsteps much lower compared to beta # 1, sometimes I can not even hear the sound of steps due to overlap with the other sounds
The resupply points for the push and skirmish modes are very high, I believe that the amount of points must be lowered, at the moment the player can equip all possible equipment of the "shop". I believe that increasing the cost of armor, just as it was done in competitive firefight would also be a good way to balance the game.
The gameplay in push and skirmish game modes is very slow compared to ins: source. I believe this is happening because the map is slightly larger and the objectives are scattered across the map. Changing the spawn distance to the objectives, especially in the push, and decreasing the time between the waves could leave the game more frantic.
Cars not very useful in the game, I believe that if you change the amount of shots to destroy them, they would be better. Example: 1 RPG shot to disable it, 2 shots to blow it up
MiniGun and Cannon helicopter support are very strong. Are you guys trying to make a competitive game? Nerf this suport option.
Votekick / vote mute
There are some trolls in the game, increment this option quickly
Fps drops dramatically when I open my minimap with "TAB" key
I also believe that servers need to be optimized too, I'm playing with 60-80ms on servers that on ins: source would have about 20 ~ 30ms
My game is stuttering all the time after the last update
I have no idea how you guys are wanting to make a competitive, hardcore and realistic game at the same time, it does not make much sense in my head. But anyway do not forget the base of ins: source players before making any decisions. I also believe that we (players of the source) should be more priority at the time of your choice of developers in the development of the game than the possible new players that you can get in the changes in the game.