Youtuber and battle-hardened SHDW veteran: Airsick Hydra, mentioned this game needs new tougher challenges in addition to the new skins etc. To have something new to do with the new items. With this in mind, here are ideas furthering ideas I previously suggested, for increasing difficulty and longevity:
At the start of a mission a randomised card is drawn.
Positive (and Negative) cards (interpreting the actual stratagems of the codex) that affect your game in ways like:
'FORTRESS OF SHIELDS'
As long as you have two Assault class with Storms Shields on your team, your whole squad is impervious to ranged weaponry.
'WATCHER IN THE DARK'
All defense from psychic attacks.
No reloads needed.
Higher armour, no running.
Xenos takes more shots to kill.
Close combat killing/blood splats cause damage.
Xenos' spit causes severe damage and disorientation.
ALSO: Daily Heresy
Is the name for most cards in the randomised pile with negative effects, bad situations etc.
- Guns jam more often for 10 seconds a time.
No blip sensor
Redemption bolters only
Note: Could also have : Warlord Traits, Interromancy Disciples, Tactical Objectives etc.
Added difficulty settings or 'rules' to add more challenge and longevity:
No Respawns (except Chaplain, Tactical skill use)
Blocking/hacking takes a lot longer
Genestealers can destroy small blocked doors.
Genestealers are all 1-3 hit killers